Burnout Decomp
Organization that centralizes every repo used for the decompilation & source code reconstruction of the Burnout games. See @BurnoutHints for the rest.
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Showing 8 of 8 repositories
- BP-Decomp_Workflow Public
The orchestration repository for the Burnout 5 / Burnout Paradise decompilation. Includes tools, IDA databases, and reference files to assist agentic reconstruction of the game's C++ source code.
- FFmpeg-Xenia-new Public Forked from FFmpeg/FFmpeg
Up-to-date version of FFmpeg with cherry-picked Xenia improvements
- volatility Public Forked from BurnoutHints/volatility
Burnout Paradise platform-agnostic resource interface
- YAP Public Forked from burninrubber0/YAP
A simple bundle extractor and creator for Burnout Paradise.
- GameDataStream Public Forked from burninrubber0/GameDataStream
A subclass of QDataStream intended to make handling video game assets easier.
- EAThread Public Forked from ProjectReversio/EAThread
EAThread implements a unified cross-platform interface for multithreaded programming.
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