Skip to content
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 12 additions & 0 deletions docs/ROADMAP.md
Original file line number Diff line number Diff line change
Expand Up @@ -1061,3 +1061,15 @@ generator rewrote it at compile time. `ecs-in-this-game.md` lists `SystemAPI.Que
`SystemAPI.QueryBuilder()` in an example, without saying a mod build has to run the generator for
any of them. Whether the mod template's build does is the fact to establish first; the references
then either say so or steer to `GetComponentLookup`/`EntityQueryBuilder` on the system itself.

### A crashed session's minidump

**Priority:** medium · **Cost:** cheap

`diagnostics.md` saves a crashed run's logs but never names its minidump, the one record of a native
crash: one in V8 left `Player.log` without its last seconds and no managed exception anywhere.
Crashpad writes it to `.cache/backtrace/crashpad/reports/<id>.dmp` under the user data root, beside
the snapshots it takes on a quit or a hang, which read `Simulated Exception` and are no crash.
`minidump-stackwalk` reads one on Linux without symbols, and module offsets alone tell a V8 frame
called from cohtml from Mono (a script or binding crash) from an engine one. Which quits write a
snapshot is the fact to settle first; seen on a Proton install.