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Releases: Deaod/UTComp

UTComp v20251203204525-master

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fix channel leak when controllers join/leave

UTComp v20250803142939-master

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Add Strip Option To Build, Fix UZ2 Handling

UTComp v20250803120025-master

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Add .int To Archive

UTComp v20250802232134-master

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Batch Files Need CRLF!

UTComp v20250802223546-master

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Remove Packages That Now Come With UT2004 Minimal

UTComp v20250802223235-master

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Fix Pre-Release Name

UTComp v20250802221354-master

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Fix Changing Files Without Actually Renaming Them

UTComp Version 1.8b

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@Deaod Deaod released this 05 Jul 21:05

Changelog

  • Fix a few Accessed Nones when using NewNet SuperShockRifle
  • Made EyeHeight algorithm framerate independent
  • EyeHeight no longer moves up when spawning
  • Fix Forward Gameplay option
  • Pressing F8 on scoreboard no longer cycles through stats on stats screen

UTComp Version 1.8a

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@Deaod Deaod released this 05 Jun 21:12

Changelog

  • Rebased changes onto UTComp 1.7a instead of UTComp 1.7beta4
    • Notably fixes #1
  • Changed Release procedure to eliminate dependency on minimegatex.utx (#2)

UTComp Version 1.8

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@Deaod Deaod released this 03 Jun 04:25

Changelog

  • Added support for SuperShockRifle (not the zoom variant) to Enhanced Netcode
    • Basic InstaGib should now work with Enhanced Netcode
    • Please report missing/changed effects, ideally with screenshots or videos for comparison
  • Added server setting allowing more than one dodge while air-borne (MaxMultiDodges, Default=0)
  • Added Min/Max NetSpeed server-side settings, placing limits on NetSpeeds used by clients
  • Added new EyeHeight Algorithm, making stairs and ramps a bit more responsive
  • Preserved Fractional parts of mouse input across frames, increasing mouse input accuracy

Notes

  • ClanArena is untested
  • Vehicles are untested
  • Please treat this as a test version
  • Bug-Reports are very much welcome, Patches even more so