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Wanted, not scheduled. Pulled into a release milestone when there's room. (Was: Post-release.)
No due date•0/1 issues closedOutcome: every log line and status message tells the truth, and dead code is gone. Mostly chores. (Was: S4 Diagnostics honesty and dead-code removal.)
No due date•3/10 issues closedOutcome: closing or crashing the game never leaves a process behind or loses the crash report. (Was: S3 Process exit and crash handling.)
No due date•1/3 issues closedOutcome: a community member can bring up a game server with nevr-runtime and it registers, matchmakes, and shuts down correctly. Starts when v4.0.0 ships. (Was: S2 Gameserver bring-up and correctness.)
No due date•6/11 issues closedOutcome: beta testers can install nevr-runtime, log in, and play, and we can prove the release is the one we built. Done when every item here is merged with CI green, `just verify` passes on main after each merge, and a fresh install logs in on the nested display. Ship anything that isn't done to v4.1.0 instead of holding the release. (Was: S1 Beta login and release proof.)
No due date•8/12 issues closed