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Delay between NetworkTransform and NetworkAnimator #993
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Low PriorityThis task will be have a delayed priority.This task will be have a delayed priority.ReceivedThe issue appears to be complete and will be reviewed.The issue appears to be complete and will be reviewed.
Unity version: 6000.0.62f1
FishNet version: 4.6.18
Discord troubleshooting link: https://discord.com/channels/424284635074134018/1034477094731784302/1455098057770406141
Description: When an object is moved as well as having an animation played at the same time and synced using a NetworkTransform and NetworkAnimator, they display at different times on the host. On the clients they appear closer together. This is when the interpolation values are the same on both.
It's not a large delay, but is noticeable when using this in a game.
Replication:
Example File:
NTvsNA.zip