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feat: complete Nexus Unity 1.7.0 cleanup pass - #201

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Daliys merged 7 commits into
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rework/T01
Sep 29, 2026
Merged

Daliys merged 7 commits into
developmentfrom
rework/T01

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@Daliys Daliys commented Sep 1, 2026 •

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Summary

  • Complete the Nexus Unity 1.7.0 cleanup pass on the existing capture work.
  • Add driver-owned async capture, canonical command/runtime structure, optional Pipeline support with Legacy compatibility, and canonical Tests/Editor coverage.
  • Align package/docs/release metadata with the 1.7.0 development line and latest released v1.6.0.
  • Add the public BENCHMARKS.md ledger with verified validation evidence and explicit TBD numeric performance fields.

Validation

  • Static pre-push validation: 43 Python bridge tests passed; quality gate 0 errors and 5 warnings.
  • Interactive Unity EditMode: 152/152 passed, 0 failed.
  • Clean batch Unity run: 151 passed, 0 failed, 1 inconclusive because visible Game View is unavailable in batch mode.
  • Domain reload: 20/20, 0 hangs.
  • Multi-editor validation: Pipeline ports 7800/7801 with no Legacy 8081 conflict.
  • Clean compilation passed with and without Pipeline; capture smoke passed for 1600x900 PNG/JPEG.

Notes

  • Latest released version is v1.6.0; this branch is the 1.7.0 development line.
  • Legacy transport remains available because Pipeline is optional.
  • No unverified latency, CPU, or memory claims are presented; those remain TBD in BENCHMARKS.md.
  • The pre-push live smoke was skipped because no local server was listening on 127.0.0.1:8081.

@Daliys
Daliys changed the base branch from main to development September 4, 2026 12:30
@Daliys Daliys changed the title fix: capture valid Unity editor screenshots feat: complete Nexus Unity 1.7.0 cleanup pass Sep 22, 2026
Daliys and others added 5 commits September 28, 2026 11:28
…ests)

- Security: HTTP auth exemption now matches the JSON-RPC method instead of a body substring.
- Capture: stop readback timeout busy-loop, catch Finish exceptions so the gate cannot wedge,
  wait for the deferred Game View RT on the main thread, cap output size at 8192.
- Runtime: retry Pipeline health probe, re-probe on mode change (superseded probes ignored),
  accept Unity 6000+ in the version gate.
- batch_execute reports async methods clearly; find_objects also matches the literal name;
  list_tools accepts array params; Verify UI no longer calls async-only capture.
- Tests: restore UNITY_INCLUDE_TESTS constraint, cross-platform snapshot assertion, restore
  find_objects/abstract-type tests, add auth-bypass and move-to-root tests.
- Housekeeping: drop ineffective package.json testables, cache reflection types, remove
  hardcoded developer path from scripts, update docs and changelog.

EditMode suite: 156 passed, 0 failed, 1 inconclusive (Game View capture needs a visible window).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Resolves the 119 `ruff check .` errors from the Python Quality Gate: modern type
annotations, unused unpacked variables, explicit subprocess `check`, redundant open
modes, IOError->OSError, and targeted noqa for long research-script functions.
No behavior changes; all touched scripts byte-compile.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
… inconclusive

- `ruff format` for the new Python scripts (Python Quality Gate runs `ruff format --check`).
- CaptureGameViewScreenshotReturnsStructuredPng / pipeline source scan use Assert.Ignore
  instead of Assume: Unity exits with code 2 on inconclusive results, which failed the
  package smoke job even though no test failed.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Capture format/exception, tool catalog, runtime selector, Pipeline command projections,
ExecuteAsync synchronous note, ResetRuntimeModeDefault and the no-op PipelineTransportAdapter.Stop.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
@Daliys
Daliys merged commit 329990e into development Sep 29, 2026
10 of 11 checks passed
@Daliys
Daliys deleted the rework/T01 branch September 29, 2026 16:09
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