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updated lz4 to use libfastmem
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#16:
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5646d64
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Merge branch 'icculus:main' into dreamcastsdl3
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#15:
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removed SDL3, using pvr and kos sound stream api directly.
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#14:
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Merge branch 'icculus:main' into dreamcast
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#13:
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Refactor vertex definitions for fullscreen quad rendering
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#12:
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Implement frame seeking logic and adjust FMV tick timing for improved…
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#11:
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Add cliffconvert script and update platform header for Dreamcast comp…
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#10:
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Comment out debug logging statements and refine frame skipping logic …
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#9:
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Comment out unused audio channel and frequency variables; update text…
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#8:
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Reduce buffer count from 16 to 4 and refactor sprite rendering logic …
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Merge branch 'icculus:main' into dreamcastlz4
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#6:
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fix wav format to 16bit
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#5:
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using lz4 decompression instead of zstd
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#4:
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da38978
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removed SDL3, using pvr and kos sound stream api directly.
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