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GPF
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SDL
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dreamcast: update pixel format to RGB565 for improved compatibility a…
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#135:
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b971dd0
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54s
dreamcastSDL2
dreamcastSDL2
54s
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dreamcast: remove unused texture stride definition and related code
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#134:
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dreamcastSDL3
dreamcastSDL3
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dreamcast: update texture handling and video mode settings for improv…
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#133:
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dreamcastSDL2
dreamcastSDL2
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dreamcast: update supported texture formats for OpenGL renderer
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#132:
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dreamcastSDL3
dreamcastSDL3
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dreamcast: update BMP path and improve texture loading for Dreamcast
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#131:
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801e1a0
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dreamcastSDL2
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dreamcast: support ABGR8888 OpenGL textures
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#130:
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dreamcastSDL3
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dreamcast: add GL texture stride and RGB24 renderer support
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dreamcast: enhance texture handling with strided texture support and …
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Implement Dreamcast ADPCM SFX fast-path playback support and related …
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dreamcast: implement ADPCM sound effect management and PCM8 audio pla…
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dreamcast: improve ADPCM streaming with ring buffer and WAV parsing e…
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dreamcast: add hints for textured video mode and screen size configur…
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dreamcastSDL2
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Add Dreamcast support for a strided textured framebuffer mode, inclu…
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dreamcast: add strided framebuffer mode and fix haptics rumble
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dreamcast: port haptics backend to SDL3-style rumble handling
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dreamcast: fix haptic device mapping and rumble packet handling
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dreamcastSDL2
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dreamcast: add strided textured video mode support
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dreamcastSDL2
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dreamcast: fix ADPCM passthrough audio and OpenGL video setup
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#118:
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dreamcastSDL3
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dreamcast: fix video mode selection and ADPCM audio setup
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#117:
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dreamcastSDL2
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dreamcast: refactor OpenGL conditional compilation and improve video …
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#116:
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added SDL_FSOPS_POSIX file system handling to the dreamcast.
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#115:
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dreamcast: enhance SDL_SYS_GetBasePath logging for better debugging
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#114:
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dreamcast: enhance SDL_SYS_GetBasePath to check multiple directories …
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dreamcast: update window creation use native dreamcast video mode size
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dreamcast: add SDL_LoadDreamcastADPCM_IO and fix ADPCM passthrough
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#111:
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