Python tools for inspecting and modding FromSoftware games.
YouTube channel with some tutorials: https://youtube.com/grimrukh
Like my stuff? Consider supporting me on Patreon <3 https://patreon.com/Grimrukh
Game abbreviations used below and in package:
- DS1PTDE: Dark Souls: Prepare to Die Edition
- DS1R: Dark Souls Remastered
- DS2: Dark Souls II (either version)
- BB: Bloodborne
- DS3: Dark Souls III
- SEK: Sekiro: Shadows Die Twice
- ER: Elden Ring
Related libraries:
- soulstruct-havok: Havok classes and tools for Soulstruct, supporting map collision, character collision, animation, ragdolls, and more.
- soulstruct-vanilla: Vanilla event scripts (
.evs.py) and other vanilla dumps from Soulstruct. - soulstruct-gui: Graphical interface for Soulstruct-based modding projects, including tabs for Maps, Events, Params, Lighting, Text, AI, and Talk scripts (plus some Runtime utilities for supported games).
- Firelink: My FromSoftware modding framework written in C++, which is MUCH faster than Soulstruct for core classes such as FLVERs and Binders. Also includes memory-hooking implementations for supported games and an Elden Ring MSB class (Python is generally too slow for these).
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Unified graphical application for modifying maps, events, parameters, text, AI, and talk scripts in Dark Souls (both versions) and Bloodborne. Game data is imported as a project, edited in the window (or in Python if you prefer), and exported back to game-ready files whenever you want. Keep track of map entities, quickly navigate between data types, and view custom syntax highlighting for event scripts and AI scripts.
- Supported games: DS1PTDE, DS1R, BB
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Event scripts (EMEVD) and EzState state machines (ESD) can be translated to and from valid Python-based languages with high-level programming features.
- Supported games: DS1PTDE, DS1R, DS2 (ESD only), BB, DS3
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Map data (MSB), game parameters (GameParam), lighting parameters (DrawParam), text data (FMG) can be loaded into Python structures, edited, and repacked.
- Supported games: DS1PTDE, DS1R, BB (map, game parameters, and text only), DS3 (map and text only)
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AI scripts in can be decompiled, edited, and recompiled.
- Supported games: DS1PTDE (no decompiling), DS1R
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Unpack/repack BND archives and automatically manage DCX compression.
- Supported games: all