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Inkling Adjustments - #2683
Inkling Adjustments#2683ryn9999 wants to merge 37 commits into
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…into pre-release
…into pre-release
…into pre-release
…into pre-release
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I believe dev team is still interested in pursuing some sort of stage effect for ink (ex. reducing inkling's friction) which should be taken into consideration before a major redesign/rebalance. Unfortunately I don't have details for you, but for sure stats changes would be difficult to evaluate atm. We will probably try to get back to this after the next beta releases? |
Nice, I was curious if something like that was still on the table to be explored. I'll wait for that then, o7 |
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for future reference, please compare hitbox images on the training mode stage by aligning yourself with the ledge and zooming in on inkling so that the training mode grid provides an accurate assessment of the size of the hitbox. If youre using the newest version of starlight, please also enable hurtboxes with start + dpad left |
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Understood, will do. o7 |
Just removing some power from certain moves and attributes and transferring it to other parts of their kit.
Assets (merge with existing hdr-assets folder): hdr-assets.zip
Changelog
General
Dash Attack
~ [$] Edited animation to have more consistent movement ~ [/] DACUS/DACDS length is consistent # New DACXS length is slightly shorter than the average length of the previous one.Forward Tilt
Up Tilt
Down Tilt
Up Smash
Down Smash
Neutral Air
Forward Air
Back Air
Up Air
Down Air
Forward Throw
Back Throw
- [-] Startup: F19 -> F21 ~ [=] FAF: F40 -> F42Up Throw
Down Throw
Neutral Special (Splattershot)
Up Special (Super Jump)
Down Special (Splat Bomb)