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The level scripts system does not use parent folders for levels #4

Description

@HomerJohnston

If game has two levels:
Game\Debug\TestMap1\
Game\Player\TestMap1\

both of these will currently generate level scripts inside of:
Game\__BangoScripts__\TestMap1\

If the system works flawlessly then this is generally no problem... but it does make it challenging as a human to look at files and determine where they came from. Should I store the level in extra script asset data? Should I use full folder paths?

I eventually want to have a standalone window to view all project scripts / all level scripts. What would make this easier to achieve?

If I do build this standalone window, maybe I don't need to worry about this issue?

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