If game has two levels:
Game\Debug\TestMap1\
Game\Player\TestMap1\
both of these will currently generate level scripts inside of:
Game\__BangoScripts__\TestMap1\
If the system works flawlessly then this is generally no problem... but it does make it challenging as a human to look at files and determine where they came from. Should I store the level in extra script asset data? Should I use full folder paths?
I eventually want to have a standalone window to view all project scripts / all level scripts. What would make this easier to achieve?
If I do build this standalone window, maybe I don't need to worry about this issue?
If game has two levels:
Game\Debug\TestMap1\Game\Player\TestMap1\both of these will currently generate level scripts inside of:
Game\__BangoScripts__\TestMap1\If the system works flawlessly then this is generally no problem... but it does make it challenging as a human to look at files and determine where they came from. Should I store the level in extra script asset data? Should I use full folder paths?
I eventually want to have a standalone window to view all project scripts / all level scripts. What would make this easier to achieve?
If I do build this standalone window, maybe I don't need to worry about this issue?