Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
198 changes: 100 additions & 98 deletions antora/modules/ROOT/nav.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -62,8 +62,6 @@
** xref:courses/18_Ray_tracing/06_Reflections.adoc[Reflections]
** xref:courses/18_Ray_tracing/07_Conclusion.adoc[Conclusion]
* xref:courses/siggraph2026_vk_tutorial/00_Overview.adoc[How to write a Vulkan application in 2026]
* xref:90_FAQ.adoc[FAQ]
* link:https://github.com/KhronosGroup/Vulkan-Tutorial[GitHub Repository, window=_blank]

* Building a Simple Engine
** xref:Building_a_Simple_Engine/introduction.adoc[Introduction]
Expand Down Expand Up @@ -219,6 +217,103 @@
*** xref:Advanced_Vulkan_Compute/12_Mobile_and_Embedded_Compute/04_embedded_beyond_mobile.adoc[Beyond Mobile: Embedded and Headless Compute]
** xref:Advanced_Vulkan_Compute/conclusion.adoc[Conclusion]

* Synchronization 2
** xref:Synchronization/introduction.adoc[Introduction]
** Anatomy of a Dependency
*** xref:Synchronization/Anatomy_of_a_Dependency/01_introduction.adoc[Introduction]
*** xref:Synchronization/Anatomy_of_a_Dependency/02_execution_vs_memory.adoc[Execution vs. Memory]
*** xref:Synchronization/Anatomy_of_a_Dependency/03_sync2_advantage.adoc[Sync 2 Advantage]
*** xref:Synchronization/Anatomy_of_a_Dependency/04_refined_pipeline_stages.adoc[Refined Pipeline Stages]
*** xref:Synchronization/Anatomy_of_a_Dependency/05_conclusion.adoc[Conclusion]
** Pipeline Barriers and Transitions
*** xref:Synchronization/Pipeline_Barriers_Transitions/01_introduction.adoc[Introduction]
*** xref:Synchronization/Pipeline_Barriers_Transitions/02_image_barrier.adoc[The Image Barrier]
*** xref:Synchronization/Pipeline_Barriers_Transitions/03_queue_family_ownership.adoc[Queue Family Ownership]
*** xref:Synchronization/Pipeline_Barriers_Transitions/04_global_vs_local_barriers.adoc[Global vs. Local Barriers]
** Timeline Semaphores
*** xref:Synchronization/Timeline_Semaphores/01_introduction.adoc[Introduction]
*** xref:Synchronization/Timeline_Semaphores/02_unifying_sync.adoc[Unifying Sync]
*** xref:Synchronization/Timeline_Semaphores/03_monotonic_counter.adoc[Monotonic Counter]
*** xref:Synchronization/Timeline_Semaphores/04_wait_before_signal.adoc[Wait Before Signal]
** Frame-in-Flight Architecture
*** xref:Synchronization/Frame_in_Flight/01_introduction.adoc[Introduction]
*** xref:Synchronization/Frame_in_Flight/02_managing_concurrent_frames.adoc[Managing Concurrent Frames]
*** xref:Synchronization/Frame_in_Flight/03_resource_lifetimes.adoc[Resource Lifetimes]
** Asynchronous Compute & Overlap
*** xref:Synchronization/Async_Compute_Overlap/01_introduction.adoc[Introduction]
*** xref:Synchronization/Async_Compute_Overlap/02_maximizing_throughput.adoc[Maximizing Throughput]
*** xref:Synchronization/Async_Compute_Overlap/03_async_post_processing.adoc[Async Post-processing]
*** xref:Synchronization/Async_Compute_Overlap/04_bubble_problem.adoc[The Bubble Problem]
** Transfer Queues & Asset Streaming Sync
*** xref:Synchronization/Transfer_Queues_Streaming/01_introduction.adoc[Introduction]
*** xref:Synchronization/Transfer_Queues_Streaming/02_non_blocking_uploads.adoc[Non-blocking Uploads]
*** xref:Synchronization/Transfer_Queues_Streaming/03_staging_sync.adoc[Staging Sync]
** Synchronization in Dynamic Rendering
*** xref:Synchronization/Dynamic_Rendering_Sync/01_introduction.adoc[Introduction]
*** xref:Synchronization/Dynamic_Rendering_Sync/02_subpass_replacement.adoc[Subpass Replacement]
*** xref:Synchronization/Dynamic_Rendering_Sync/03_local_read_sync.adoc[Local Read Sync]
** Host Image Copies & Memory Mapped Sync
*** xref:Synchronization/Host_Image_Copies_Memory_Sync/01_introduction.adoc[Introduction]
*** xref:Synchronization/Host_Image_Copies_Memory_Sync/02_cpu_to_image_access.adoc[CPU-to-Image Access]
*** xref:Synchronization/Host_Image_Copies_Memory_Sync/03_visibility_flushes.adoc[Visibility Flushes]
** Debugging with Synchronization Validation
*** xref:Synchronization/Synchronization_Validation/01_introduction.adoc[Introduction]
*** xref:Synchronization/Synchronization_Validation/02_validation_layer.adoc[Validation Layer]
*** xref:Synchronization/Synchronization_Validation/03_interpreting_vuids.adoc[Interpreting VUIDs]
** Profiling, Batching, and Optimization
*** xref:Synchronization/Profiling_Optimization/01_introduction.adoc[Introduction]
*** xref:Synchronization/Profiling_Optimization/02_barrier_batching.adoc[Barrier Batching]
*** xref:Synchronization/Profiling_Optimization/03_visualizing_stalls.adoc[Visualizing Stalls]

* Advanced glTF: High-Performance Character Pipelines
** xref:Advanced_glTF/introduction.adoc[Introduction]
** Scene Graph & Transform Hierarchy
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/02_engine_expansion.adoc[Engine expansion]
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/03_physics_syncing.adoc[Physics syncing]
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/04_metadata_and_physics_extras.adoc[Metadata & physics extras]
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/05_conclusion.adoc[Conclusion]
** Skeletal & Compute Skinning
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/02_skinning_math.adoc[The mathematics of skinning]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/03_compute_skinning.adoc[The compute skinning pipeline]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/04_shared_vertex_buffer.adoc[Skin once, use everywhere]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/05_interpolation_blending.adoc[Interpolation & blending]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/06_conclusion.adoc[Conclusion]
** Physics Integration
*** xref:Advanced_glTF/Physics_Integration/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Physics_Integration/02_bone_proxy_colliders.adoc[Bone proxy colliders]
*** xref:Advanced_glTF/Physics_Integration/03_constraints_and_joint_limits.adoc[Constraints & joint limits]
*** xref:Advanced_glTF/Physics_Integration/04_ragdoll_handoff.adoc[Ragdoll handoff]
*** xref:Advanced_glTF/Physics_Integration/05_self_collision_filtering.adoc[Self-collision filtering]
*** xref:Advanced_glTF/Physics_Integration/06_conclusion.adoc[Conclusion]
** Procedural Animation & IK
*** xref:Advanced_glTF/Procedural_Animation_IK/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Procedural_Animation_IK/02_ccd_ik.adoc[CCD IK]
*** xref:Advanced_glTF/Procedural_Animation_IK/03_fabrik.adoc[FABRIK]
*** xref:Advanced_glTF/Procedural_Animation_IK/04_foot_placement.adoc[Foot placement]
*** xref:Advanced_glTF/Procedural_Animation_IK/05_look_at.adoc[Look-at]
*** xref:Advanced_glTF/Procedural_Animation_IK/06_physics_driven_lean.adoc[Physics-driven lean]
*** xref:Advanced_glTF/Procedural_Animation_IK/07_conclusion.adoc[Conclusion]
** Morph Targets & Facial Animation
*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/02_shape_key_ingestion.adoc[Shape key ingestion]
*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/03_bindless_morph_buffers.adoc[Bindless morph buffers]
*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/04_conclusion.adoc[Conclusion]
** Tooling & Production Pipeline
*** xref:Advanced_glTF/Tooling_Production_Pipeline/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Tooling_Production_Pipeline/02_blender_workflow.adoc[Blender workflow]
*** xref:Advanced_glTF/Tooling_Production_Pipeline/03_validation.adoc[Validation]
*** xref:Advanced_glTF/Tooling_Production_Pipeline/04_gltf_viewer_audit.adoc[glTF viewer audit]
*** xref:Advanced_glTF/Tooling_Production_Pipeline/05_conclusion.adoc[Conclusion]
** Debugging & Visual Auditing
*** xref:Advanced_glTF/Debugging_Visual_Auditing/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Debugging_Visual_Auditing/02_debug_drawers.adoc[Debug drawers]
*** xref:Advanced_glTF/Debugging_Visual_Auditing/03_skinning_heatmaps.adoc[Skinning heatmaps]
*** xref:Advanced_glTF/Debugging_Visual_Auditing/04_renderdoc_analysis.adoc[RenderDoc analysis]
*** xref:Advanced_glTF/Debugging_Visual_Auditing/05_conclusion.adoc[Conclusion]
** xref:Advanced_glTF/appendix_types.adoc[Appendix: Common Types Reference]

* Machine Learning Inference
** xref:ML_Inference/introduction.adoc[Introduction]
** ML Inference Pipeline
Expand Down Expand Up @@ -295,55 +390,6 @@
*** xref:ML_Inference/Embedded_Applications/09_conclusion.adoc[Conclusion]
** xref:ML_Inference/glossary.adoc[Glossary]

* Advanced glTF: High-Performance Character Pipelines
** xref:Advanced_glTF/introduction.adoc[Introduction]
** Scene Graph & Transform Hierarchy
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/02_engine_expansion.adoc[Engine expansion]
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/03_physics_syncing.adoc[Physics syncing]
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/04_metadata_and_physics_extras.adoc[Metadata & physics extras]
*** xref:Advanced_glTF/Scene_Graph_Hierarchy/05_conclusion.adoc[Conclusion]
** Skeletal & Compute Skinning
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/02_skinning_math.adoc[The mathematics of skinning]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/03_compute_skinning.adoc[The compute skinning pipeline]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/04_shared_vertex_buffer.adoc[Skin once, use everywhere]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/05_interpolation_blending.adoc[Interpolation & blending]
*** xref:Advanced_glTF/Skeletal_Compute_Skinning/06_conclusion.adoc[Conclusion]
** Physics Integration
*** xref:Advanced_glTF/Physics_Integration/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Physics_Integration/02_bone_proxy_colliders.adoc[Bone proxy colliders]
*** xref:Advanced_glTF/Physics_Integration/03_constraints_and_joint_limits.adoc[Constraints & joint limits]
*** xref:Advanced_glTF/Physics_Integration/04_ragdoll_handoff.adoc[Ragdoll handoff]
*** xref:Advanced_glTF/Physics_Integration/05_self_collision_filtering.adoc[Self-collision filtering]
*** xref:Advanced_glTF/Physics_Integration/06_conclusion.adoc[Conclusion]
** Procedural Animation & IK
*** xref:Advanced_glTF/Procedural_Animation_IK/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Procedural_Animation_IK/02_ccd_ik.adoc[CCD IK]
*** xref:Advanced_glTF/Procedural_Animation_IK/03_fabrik.adoc[FABRIK]
*** xref:Advanced_glTF/Procedural_Animation_IK/04_foot_placement.adoc[Foot placement]
*** xref:Advanced_glTF/Procedural_Animation_IK/05_look_at.adoc[Look-at]
*** xref:Advanced_glTF/Procedural_Animation_IK/06_physics_driven_lean.adoc[Physics-driven lean]
*** xref:Advanced_glTF/Procedural_Animation_IK/07_conclusion.adoc[Conclusion]
** Morph Targets & Facial Animation
*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/02_shape_key_ingestion.adoc[Shape key ingestion]
*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/03_bindless_morph_buffers.adoc[Bindless morph buffers]
*** xref:Advanced_glTF/Morph_Targets_Facial_Animation/04_conclusion.adoc[Conclusion]
** Tooling & Production Pipeline
*** xref:Advanced_glTF/Tooling_Production_Pipeline/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Tooling_Production_Pipeline/02_blender_workflow.adoc[Blender workflow]
*** xref:Advanced_glTF/Tooling_Production_Pipeline/03_validation.adoc[Validation]
*** xref:Advanced_glTF/Tooling_Production_Pipeline/04_gltf_viewer_audit.adoc[glTF viewer audit]
*** xref:Advanced_glTF/Tooling_Production_Pipeline/05_conclusion.adoc[Conclusion]
** Debugging & Visual Auditing
*** xref:Advanced_glTF/Debugging_Visual_Auditing/01_introduction.adoc[Introduction]
*** xref:Advanced_glTF/Debugging_Visual_Auditing/02_debug_drawers.adoc[Debug drawers]
*** xref:Advanced_glTF/Debugging_Visual_Auditing/03_skinning_heatmaps.adoc[Skinning heatmaps]
*** xref:Advanced_glTF/Debugging_Visual_Auditing/04_renderdoc_analysis.adoc[RenderDoc analysis]
*** xref:Advanced_glTF/Debugging_Visual_Auditing/05_conclusion.adoc[Conclusion]
** xref:Advanced_glTF/appendix_types.adoc[Appendix: Common Types Reference]

* OpenXR and Vulkan 1.3 Spatial Computing
** xref:OpenXR_Vulkan_Spatial_Computing/introduction.adoc[Introduction]
** The OpenXR-Vulkan 1.3 Handshake
Expand Down Expand Up @@ -444,50 +490,6 @@
*** xref:OpenXR_Vulkan_Spatial_Computing/20_Spatial_Diagnostics_CI_CD/03_automated_qa.adoc[Automated QA]
*** xref:OpenXR_Vulkan_Spatial_Computing/20_Spatial_Diagnostics_CI_CD/04_incorporating_into_the_engine.adoc[Incorporating into the Engine]
** xref:OpenXR_Vulkan_Spatial_Computing/conclusion.adoc[Conclusion]
* Synchronization 2
** xref:Synchronization/introduction.adoc[Introduction]
** Anatomy of a Dependency
*** xref:Synchronization/Anatomy_of_a_Dependency/01_introduction.adoc[Introduction]
*** xref:Synchronization/Anatomy_of_a_Dependency/02_execution_vs_memory.adoc[Execution vs. Memory]
*** xref:Synchronization/Anatomy_of_a_Dependency/03_sync2_advantage.adoc[Sync 2 Advantage]
*** xref:Synchronization/Anatomy_of_a_Dependency/04_refined_pipeline_stages.adoc[Refined Pipeline Stages]
*** xref:Synchronization/Anatomy_of_a_Dependency/05_conclusion.adoc[Conclusion]
** Pipeline Barriers and Transitions
*** xref:Synchronization/Pipeline_Barriers_Transitions/01_introduction.adoc[Introduction]
*** xref:Synchronization/Pipeline_Barriers_Transitions/02_image_barrier.adoc[The Image Barrier]
*** xref:Synchronization/Pipeline_Barriers_Transitions/03_queue_family_ownership.adoc[Queue Family Ownership]
*** xref:Synchronization/Pipeline_Barriers_Transitions/04_global_vs_local_barriers.adoc[Global vs. Local Barriers]
** Timeline Semaphores
*** xref:Synchronization/Timeline_Semaphores/01_introduction.adoc[Introduction]
*** xref:Synchronization/Timeline_Semaphores/02_unifying_sync.adoc[Unifying Sync]
*** xref:Synchronization/Timeline_Semaphores/03_monotonic_counter.adoc[Monotonic Counter]
*** xref:Synchronization/Timeline_Semaphores/04_wait_before_signal.adoc[Wait Before Signal]
** Frame-in-Flight Architecture
*** xref:Synchronization/Frame_in_Flight/01_introduction.adoc[Introduction]
*** xref:Synchronization/Frame_in_Flight/02_managing_concurrent_frames.adoc[Managing Concurrent Frames]
*** xref:Synchronization/Frame_in_Flight/03_resource_lifetimes.adoc[Resource Lifetimes]
** Asynchronous Compute & Overlap
*** xref:Synchronization/Async_Compute_Overlap/01_introduction.adoc[Introduction]
*** xref:Synchronization/Async_Compute_Overlap/02_maximizing_throughput.adoc[Maximizing Throughput]
*** xref:Synchronization/Async_Compute_Overlap/03_async_post_processing.adoc[Async Post-processing]
*** xref:Synchronization/Async_Compute_Overlap/04_bubble_problem.adoc[The Bubble Problem]
** Transfer Queues & Asset Streaming Sync
*** xref:Synchronization/Transfer_Queues_Streaming/01_introduction.adoc[Introduction]
*** xref:Synchronization/Transfer_Queues_Streaming/02_non_blocking_uploads.adoc[Non-blocking Uploads]
*** xref:Synchronization/Transfer_Queues_Streaming/03_staging_sync.adoc[Staging Sync]
** Synchronization in Dynamic Rendering
*** xref:Synchronization/Dynamic_Rendering_Sync/01_introduction.adoc[Introduction]
*** xref:Synchronization/Dynamic_Rendering_Sync/02_subpass_replacement.adoc[Subpass Replacement]
*** xref:Synchronization/Dynamic_Rendering_Sync/03_local_read_sync.adoc[Local Read Sync]
** Host Image Copies & Memory Mapped Sync
*** xref:Synchronization/Host_Image_Copies_Memory_Sync/01_introduction.adoc[Introduction]
*** xref:Synchronization/Host_Image_Copies_Memory_Sync/02_cpu_to_image_access.adoc[CPU-to-Image Access]
*** xref:Synchronization/Host_Image_Copies_Memory_Sync/03_visibility_flushes.adoc[Visibility Flushes]
** Debugging with Synchronization Validation
*** xref:Synchronization/Synchronization_Validation/01_introduction.adoc[Introduction]
*** xref:Synchronization/Synchronization_Validation/02_validation_layer.adoc[Validation Layer]
*** xref:Synchronization/Synchronization_Validation/03_interpreting_vuids.adoc[Interpreting VUIDs]
** Profiling, Batching, and Optimization
*** xref:Synchronization/Profiling_Optimization/01_introduction.adoc[Introduction]
*** xref:Synchronization/Profiling_Optimization/02_barrier_batching.adoc[Barrier Batching]
*** xref:Synchronization/Profiling_Optimization/03_visualizing_stalls.adoc[Visualizing Stalls]

* xref:90_FAQ.adoc[FAQ]
* link:https://github.com/KhronosGroup/Vulkan-Tutorial[GitHub Repository, window=_blank]
13 changes: 13 additions & 0 deletions en/00_Introduction.adoc
Original file line number Diff line number Diff line change
Expand Up @@ -177,3 +177,16 @@ https://github.com/KhronosGroup/Vulkan-Tutorial[GitHub repository].

Ready to dive into the future of high performance graphics APIs?
xref:01_Overview.adoc[Let's go!]

== Advanced topics

In addition to the basic tutorial teaching how to use Vulkan, there are dedicated chapters for advanced topics that you can dive into once you've learned the basics:

* xref:courses/18_Ray_tracing/00_Overview.adoc[Ray Tracing]
* xref:Building_a_Simple_Engine/introduction.adoc[Building a simple game engine]
* xref:Advanced_Vulkan_Compute/introduction.adoc[Advanced compute techniques]
* xref:Synchronization/introduction.adoc[Using new synchronization features]
* xref:Advanced_glTF/introduction.adoc[Advanced glTF]
* xref:ML_Inference/introduction.adoc[Machine learning inference]
* xref:OpenXR_Vulkan_Spatial_Computing/introduction.adoc[OpenXR]

Copy link
Copy Markdown
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

missing LLM Assistant, and OOM special course.


Loading