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Build the release as a universal binary on the arm64 runner - #17
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timestamp: 2026-09-27 03-59-24 KST changes: - scripts/build-app.sh: pass ARCHS="arm64 x86_64" ONLY_ACTIVE_ARCH=NO to the release xcodebuild invocation rationale: - The release workflow now runs on macos-26, which is arm64-only; without explicit ARCHS the tagged DMGs would ship an arm64-only app and stop launching on Intel Macs checks: - local Release build with the same flags produces a universal binary (lipo reports x86_64 arm64) project: threek agent: codex role: worker commit: LOG-20260927-035924-codex
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Summary
Adds
ARCHS="arm64 x86_64" ONLY_ACTIVE_ARCH=NOto the release build inscripts/build-app.sh.Follow-up to #16: the release workflow now runs on
macos-26, which is arm64-only. Without an explicit ARCHS override, tagged DMGs would ship an arm64-only app and stop launching on Intel Macs — the same issue Codex flagged on LPFchan/Aware#3.Validation
Local Release build with the same flags produces a universal binary (
lipo -archsreportsx86_64 arm64).