Fix reload crash when a player's tag has expired from cache#116
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removeEntity() threw IllegalArgumentException whenever the entity wasn't present in nameTagEntityByEntityId (e.g. an AFK player whose tag expired via expireAfterAccess). NameTagsCommand#reload() calls removeEntity() unconditionally for every online player, so hitting this on any one player aborted the reload loop midway, leaving the rest without a recreated tag until a full server restart. Also repoints the entitylib dependency to its current coordinates (io.github.tofaa2:spigot via maven.pvphub.me/tofaa) since the old me.tofaa.entitylib snapshot host (maven.evokegames.gg) is offline, which was blocking the build entirely.
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Summary
removeEntity()threwIllegalArgumentExceptionwhenever the entity wasn't present innameTagEntityByEntityId(e.g. an AFK player whose tag had already expired viaexpireAfterAccess).NameTagsCommand#reload()callsremoveEntity()unconditionally for every online player, so hitting this on any single player aborted the reload loop midway, leaving everyone after them without a recreated tag until a full server restart. See Nametag dissapears and can't reload (1.21.7) #90.removeEntity()idempotent: if there's nothing cached for the entity, it just returnsnullinstead of throwing, matching the@Nullablecontract it already declares.Test plan
/nametags reloadreliably crashed and left tags broken until restart when an AFK player was in the loop./nametags reloadno longer throws and all tags are correctly recreated.