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MegaMek
megamek
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Comfortable display density
Compact display density
Close #9360: Lobby unit list keeps formations together and shows each unit's formation
AI Assisted Development
AI ready for Review
#9364
·
HammerGS
opened
Oct 26, 2026
Member
·
5 tasks done
·
·
Close #9359: Drag to reorder forces, lances and units in the lobby Force View
AI Assisted Development
AI ready for Review
#9363
·
HammerGS
opened
Oct 26, 2026
Member
·
5 tasks done
·
·
Close #9321: Top-level forces can be moved up and down in the lobby
AI Assisted Development
AI ready for Review
#9362
·
HammerGS
opened
Oct 26, 2026
Member
·
5 tasks done
·
·
1
11
Fix #9358: Climbing descent shows the real cost and roll
AI Assisted Development
AI ready for Review
#9361
·
HammerGS
opened
Oct 26, 2026
Member
·
5 tasks done
·
·
1
3
Fix #9351: A reset to the lobby no longer brings back flags placed during the game
AI Assisted Development
AI ready for Review
Objectives
#9355
·
HammerGS
opened
Oct 24, 2026
Member
·
5 tasks done
·
·
1
7
Fix #9347: 0.51.00 saves with artillery in flight now load
AI Assisted Development
#9349
·
HammerGS
opened
Oct 23, 2026
Member
·
5 tasks done
·
·
1
2
Fixes #9318. Partial cover from only water was broken
#9348
·
TenkawaBC
opened
Oct 23, 2026
Collaborator
·
3 tasks
·
·
1
1
Fix #9344: Scan points cannot be set for the other side to scan, and their note leaks early
AI Assisted Development
AI ready for Review
Objectives
#9345
·
HammerGS
opened
Oct 23, 2026
Member
·
5 tasks done
·
·
1
7
Fix #9268: Stop Meks walking off 3+ level drops with Climbing on and Leaping off
AI Assisted Development
AI ready for Review
#9343
·
HammerGS
opened
Oct 23, 2026
Member
·
5 tasks done
·
·
1
3
Fix #9341: Capture objective description shows {0} and {1} instead of numbers
AI Assisted Development
AI ready for Review
Objectives
#9342
·
HammerGS
opened
Oct 23, 2026
Member
·
5 tasks done
·
·
1
3
No Longer Automatically Run J25 Tests
Build / CI
#9331
·
IllianiBird
opened
Oct 22, 2026
Collaborator
·
5 tasks done
·
·
1
MekHQ #10636 MegaMek Portion
#9330
·
IllianiBird
opened
Oct 22, 2026
Collaborator
·
·
5
Part of #9323: Raid points pay their holder every End Phase (Objective Raid)
AI Assisted Development
AI ready for Review
For New Dev Cycle
New Feature
Objectives
#9329
·
HammerGS
opened
Oct 22, 2026
Member
·
2/2
·
16 tasks done
·
·
9
MekHQ #10635 MegaMek Portion
AI Assisted Development
Implementation of Missing Official Rule
Origin: MekHQ
#9328
·
IllianiBird
opened
Oct 22, 2026
Collaborator
·
5 tasks done
·
·
2
Add objective variants: Potential, False, Mobile and Fragile flags (Part of #8761)
AI Assisted Development
AI ready for Review
For New Dev Cycle
Objectives
#9280
·
HammerGS
opened
Oct 19, 2026
Member
·
1/2
·
23 tasks done
·
·
25
Adding a message when double-blind has damage that you don't see
#9279
·
TenkawaBC
opened
Oct 18, 2026
Collaborator
·
3 tasks
·
·
1
7
Prep for documentation update. This adds the JSoup repository to convert to markdown from HTML and updates commonmark to 0.30.0 (from 0.28.0) in preparation for migration to standardized markdown documentation.
#9188
·
heckindoc
opened
Oct 6, 2026
Collaborator
·
·
3
Buildings
#8946
·
exeea
opened
Sep 11, 2026
Collaborator
·
·
68
Close #9169: Assemble loose lobby units into Campaign Operations formations
AI Assisted Development
AI ready for Review
For New Dev Cycle
Princess/AI
#8691
·
HammerGS
opened
Aug 12, 2026
Member
·
5 tasks done
·
·
1
13
Fix network desync
AI Assisted Development
#8643
·
exeea
opened
Aug 4, 2026
Collaborator
·
·
9
manual/automatic roles
#8317
·
exeea
opened
Jun 7, 2026
Collaborator
·
·
PR: Begin Deprecating Gun Emplacements
Advanced Building
Gun Emplacement
#8291
·
psikomonkie
opened
May 27, 2026
Member
·
·
9
Fixed CSV export of RAT gen and added weighted export
#8136
·
exeea
opened
Mar 27, 2026
Collaborator
·
·
9
Add upnp to network information
#7999
·
TenkawaBC
opened
Feb 13, 2026
Collaborator
·
·
5
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