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Code that built a std::vector only to convert it now builds the Vector type directly (VertCoords, FaceNormals, VertNormals) with typed-id indexing. Where the input really is a std::vector (delaunayTriangulationXY overload, 3mf palettes, offset volume parts, numpy), it is moved into the vec field. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…irectly The list-to-Vector conversion went through the removed constructor. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Removes the implicit
Vector( std::vector<T> && )constructor (bound as thestdVectoroverload).computePer{Face,Vert}{Pseudo}Normalsbuilt astd::vectorand converted it on return; they now buildVertCoords/FaceNormals/VertNormalsdirectly, indexing withVertId.std::vector(thedelaunayTriangulationXY( std::vector<Vector3f> )overload, 3mf palettes, offset volume parts, numpy import), it is moved intovec.VertCoordsinstead ofstd::vector<Vector3f>.Breaking: C++ code passing/returning a
std::vectorwhere aVectoris expected no longer compiles; the bindings lose the constructor fromstd::vector. In Python this also removes building aVectorfrom a list, e.g.Vector_MeshOrPointsXf_ObjId([...]); the GlobalRegistration example now fills theVectorwithpush_backinstead.Checked locally with a
cl /Zssweep of all 700 MeshLib C++ TUs on Windows; Linux/macOS/Emscripten-only code is left to CI.🤖 Generated with Claude Code