Skip to content

Backport Phase 3 release to Forge 1.16.5 - #140

Merged
SkyBlade1978 merged 4 commits into
MinecraftModDevelopmentMods:master-1.16from
SkyBlade1978:master-1.16
Sep 24, 2026
Merged

SkyBlade1978 merged 4 commits into
MinecraftModDevelopmentMods:master-1.16from
SkyBlade1978:master-1.16

Conversation

@SkyBlade1978

Copy link
Copy Markdown
Collaborator

Summary

  • complete the Forge 1.16.5 Phase 3 lighting backport while preserving existing registry and saved-world identities
  • apply the proven 1.14/1.15 recipe-book, advancement, thrown-lamp rendering, obsidian-item, wall-sconce, and optional-integration fixes using 1.16 APIs
  • add an idempotent upgrade bridge for supported 1.10.2 and 1.12.2 furniture, including multicolour padded benches and the 1.12 Oh The Biomes add-on namespace
  • retain optional Biomes O' Plenty, Oh The Biomes You'll Go, and Immersive Engineering support without absent-mod startup noise
  • update the README, changelog, version documentation, CI toolchains, and Eclipse metadata for the 1.16 release

Verification

  • clean/check/build/Javadoc and all catalog, JSON, metadata, namespace, repository, workflow, Maven, artifact, and checksum gates
  • deterministic main, sources, and Javadoc jars across two builds
  • generated Eclipse runs and production-classpath verification
  • packaged dedicated-server probe with BOP, BYG, and Immersive Engineering together
  • direct disposable 1.12 Phase 2 world upgrade, followed by a second load proving migration idempotence
  • automated coverage for all sixteen padded-bench colours, legacy registry translations, retired-BYG fallbacks, nested items, and exact recipe advancement criteria

@SkyBlade1978
SkyBlade1978 merged commit ec56e3a into MinecraftModDevelopmentMods:master-1.16 Sep 24, 2026
5 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant