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With glass, a selected chip painted its on-primary label over an untinted glass plate: light text on light glass. The selected state now tints the glass with the fill colour (iOS 26), or fills the capsule on older versions, so the label keeps its contrast.
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With
class="glass"(orglass:interactive) on anative:chip, the selected chip can't be read on iOS 26. Its label uses the theme's on-primary colour, which is meant for the primary fill, but with glass there is no fill: light text on a light glass plate.Fix: a selected glass chip tints its glass with the fill colour (
Glass.tint), the way Apple's own apps show a selected glass filter. On iOS versions before 26 the material fallback fills the capsule instead. Unselected chips and chips without glass are unchanged.To reproduce:
Before / after (iPhone 17 Pro Max simulator, iOS 26.5): "All" is invisible before, and tinted and readable after: