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koth gamemode#2008

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Mngdd wants to merge 27 commits into
NeotokyoRebuild:masterfrom
Mngdd:master
Draft

koth gamemode#2008
Mngdd wants to merge 27 commits into
NeotokyoRebuild:masterfrom
Mngdd:master

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@Mngdd

@Mngdd Mngdd commented Jul 5, 2026

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Description

This is a wip, but already playable reimplementation of the KOTH game mode. You can now create such maps in Hammer without using scripts or special entity/brush/trigger names.

neo_koth_master — exactly one must be placed; it controls the rotation of zones
neo_info_koth_zone — the “brain” of the zone
neo_trigger_koth_zone — a trigger for the zone; it must be attached to a neo_info_koth_zone object. Multiple triggers can be used for a single zone
neo_func_koth_border — it is a child object of func_brush, it has some default settings and just changes its color depending on who controls the current zone

I've also added 3 textures (2 for the hammer entities and 1 for in-game sprite).

Toolchain

  • Windows MSVC VS2022

Planned:
Redesign the score tracking interface (maybe, idk)
balance stuff (xp)
bot behaviour adaptation for this mode
add events (input/output) from neo_koth_zone_info (like when active/captured etc)

@Mngdd Mngdd changed the title separate koth gamemode koth gamemode Jul 12, 2026
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2 participants