koth gamemode#2008
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Mngdd wants to merge 27 commits into
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…ps are using CTG mode) no dumb coms :/
i think that to win, you need to hold the control point for about 60% of round time...
im going to remove previous _koth maps support (or at least disable it)
score count bugfix
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Description
This is a wip, but already playable reimplementation of the KOTH game mode. You can now create such maps in Hammer without using scripts or special entity/brush/trigger names.
neo_koth_master — exactly one must be placed; it controls the rotation of zones
neo_info_koth_zone — the “brain” of the zone
neo_trigger_koth_zone — a trigger for the zone; it must be attached to a neo_info_koth_zone object. Multiple triggers can be used for a single zone
neo_func_koth_border — it is a child object of func_brush, it has some default settings and just changes its color depending on who controls the current zone
I've also added 3 textures (2 for the hammer entities and 1 for in-game sprite).
Toolchain
Planned:
Redesign the score tracking interface (maybe, idk)
balance stuff (xp)
bot behaviour adaptation for this mode
add events (input/output) from neo_koth_zone_info (like when active/captured etc)