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[BUG] OST v1.4.7 Debug: Issue with modifying the .lua binding manifest while Steam is open #102
Description
Activity
In the second test, while Steam is open, after modifying the .lua file to not be bound to the manifest, it was confirmed that the actually downloaded .manifest file was bound to the manifest
- With Steam is open, add .lua binding manifest -> setManifestid(2114741, "466708966389785670")
- Then change the bound manifest to the unbound manifest -> --setManifestid(2114741, "466708966389785670")
- Install the game and confirm that the downloaded .manifest file in the depotcache folder is the bound manifest 466708966389785670, not the public branch manifest 24047744758957954 (01.png)
- After restarting Steam, confirm that the .manifest downloaded during the update is from the public branch, file 24047744758957954 (02.png & 03.png)
https://mega.nz/folder/TbRxATrB#RFfkeyvlqAUU1pcg_liEhA
Binding manifest and Non-Binding manifest Switching (Modification) Cross-Test (Test while Steam is open and without restarting Steam)
- setManifestid -> 2. setManifestid -> 3. --setManifestid -> 4. setManifestid -> 5. --setManifestid
If the .manifest files downloaded into the depotcache folder in steps 1, 2, and 4 are all correct, it means that the .lua binding manifest functions properly when switching only between binding manifest (setManifestid -> setManifestid) without switching to a non-binding manifest
Confirm that when switching (modifying) from a binding manifest to a non-binding manifest, the issue of --setManifestid (non-binding manifest) not being applied occurs (this issue appears when Steam is open and has not been restarted). If Steam is restarted, --setManifestid (non-binding manifest) will be applied
- Create a new .lua binding manifest -> setManifestid(2114741, "466708966389785670")
Confirm that the .manifest downloaded into the depotcache folder is 466708966389785670 (01.png)
Delete the game
Delete the .lua file - Create another .lua binding manifest -> setManifestid(2114741, "24047744758957954")
Confirm that the .manifest downloaded into the depotcache folder is 24047744758957954 (02.png)
Delete the game
Delete the .lua file - Create another .lua non-binding manifest -> --setManifestid(2114741, "466708966389785670")
Confirm that the .manifest downloaded into the depotcache folder is 24047744758957954 (possibly leftover from step 2, indicating that --setManifestid was not applied) (03.png)
Delete the game
Delete the .lua file - Create another .lua binding manifest -> setManifestid(2114741, "466708966389785670")
Confirm that the .manifest downloaded into the depotcache folder is 466708966389785670 (04.png)
Delete the game
Delete the .lua file - Create another .lua non-binding manifest -> --setManifestid(2114741, "466708966389785670")
Confirm that the .manifest downloaded into the depotcache folder is 466708966389785670 (confirming it is leftover from step 4 and that --setManifestid was not applied) (05.png)
Delete the game
Restart Steam
Confirm that the .manifest downloaded into the depotcache folder is 24047744758957954
Thanks for the detailed test.
The previous design did not consider hot reload behavior for
setManifestid. I’ll add support for this in the next version.ple try the build from #109
ple try the build from #109
OST Debug pr109 & Steam v1781041600 Network connection issue
During the first download test, there was a network connection issue (01.png)
Switching between "opensteamtool" -> "wudrm" -> "steamrun" in the [manifest] was ineffective
After closing Steam, copying dwmapi.dll, OpenSteamTool.dll, and xinput1_4.dll to the Steam root directory again, and then restarting Steam, the download worked normally
A network connection issue also occurred previously when testing setManifestid (OST v1.4.7 & Steam v1780352834)OST Debug pr109 & Steam v1781041600 The test has been fixed
The second test of setManifestid, including modification, overwriting, update after installation, and downgrade update, the test has been fixed
https://mega.nz/folder/2X5EgRAT#Z64lYNyH2UyZ-50yKiFCVg@h0kd33
Thanks for the logs. I checked this further.The manifest provider switch itself is working. Your main.log shows the config was reloaded from
opensteamtooltowudrm, thensteamrun, then back toopensteamtool. In a normal run, this can be confirmed clearly in manifest.log, for example by lines likeManifest opensteamtool status=200orManifest wudrm status=200, or by packet capture.This specific “No network connection” case does not look like a provider issue. Your
netpacket.logshows Steam was receiving CM responses such asAuthentication.BeginAuthSessionViaQR#1,Authentication.PollAuthSessionStatus#1,ContentServerDirectory.GetManifestRequestCode#1, andContentServerDirectory.GetServersForSteamPipe#1, so Steam did communicate with CM.The unusual part is that the corresponding client-to-CM send packets were not captured by OpenSteamTool in that session. For example, I would normally expect to see outgoing messages such as
k_EMsgServiceMethodCallFromClientNonAuthed(9804),k_EMsgClientLogon(5514), and laterk_EMsgServiceMethodCallFromClient(151). In your log, those send-side messages are missing, soHooks_NetPacket_Manifest::HandleSend()was never reached and OpenSteamTool could not inject the manifest request code.I plan to refactor the netpacket layer later to make this path easier to diagnose and handle more robustly.
Prerequisites
Steam client version
1780352834
Windows version
Windows 11 25H2 (26200.8457)
Describe the bug
While Steam is open, modify the .lua binding manifest of the installed game (old version) to an unbound manifest
The update will not take effect; you need to restart Steam for the update to take effect
Steps to reproduce
Expected behavior
While Steam is open, modify the .lua binding manifest of the installed game (old version) to an unbound manifest
The update will take effect; no Steam restart is required
Actual behavior
While Steam is open, modify the .lua binding manifest of the installed game (old version) to an unbound manifest
The update will not take effect; you need to restart Steam for the update to take effect
Log files
https://mega.nz/folder/aawhQToa#odwB0_77_k6blls5mrYt-Q
Lua configuration (if relevant)
Additional context
No response