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* terminal reversion after hotfix * version bump * 0.14.4 * changelog * Add an internal denylist for items which absolutely shoult not be used as loot. * version bump * Controller support for EAQS * Epicloot improve bounty/treasure spawn speed. Log * recompile fix * bounty relocation prevention, and gamepad fixes * 0.14.9
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Oct 23, 2026
* Stations are Containers - release update 1.0.3 - pick me
* Minimal Status Effects update 1.0.4
* Epic Loot Release 0.9.20
* Improved Build Hud Release 1.0.5
* Cleaning up root and adding in AnimationSpeedManager for AttackSpeed modifications.
* New Bounty Management System
Removes the need to manage GlobalKeys during gameplay. Saves externally, but also utilizes Globalkeys on server start and shutdown only.
* Adding in Optional Bounty Limiter
* Release 0.9.21
## Version 0.9.21 - Bounty System Improvements
* Completely Overhauled how the Bounty Ledger is stored.
* No longer using GlobalKeys when playing.
* Saves to a data file in config folder.
* Saves a backup to World File on Shutdown.
* Restores from World File is data file is missing.
* Tested on Single Player, P2P, and Dedicated Server
* Tested Bounty Kills without Issue
* Added a Bounty Limiter to the Config
* When enabled, and set to a max, prevents players from purchasing more bounties if they are at max In-Progress bounties.
* These are per-player maximums.
* Revamped how Attack Speed modifications are handled using the AnimationSpeedManager
* Thanks to Wacky for the assistance in the Discord getting it setup.
* Thanks to Smoothbrain for their community contributions.
* This should allow Wacky's EpicMMO and Duel Wield to adjust attack speeds accordingly with Epic Loot
* release 0.9.22 - Part 2
* EAQS 2.1.8
Updates for 0.217.19
* Updates for 0.217.9 Across the board.
* More 0.217.19 Fixes
* More 0.217.19 changes.
* More 0.217.19 fixes
Also includes color fixes
* More Changes to support Auga.
* More updates for 0.217.20
* REferences for 0.217.20 - do not pick me.
* Adding in fix for portals.
* Transfer Magic Item to Crafts Functionality
* updated change log
* Epic Loot - Icon Updates
* Bounty Fixes for Epicloot
# Conflicts:
# Libs/CreatureLevelControlAPI.dll
* release 0.9.25 compile
# Conflicts:
# EpicLoot/CHANGELOG.md
* Updates for 0.217.24 - pick me
* Local reference updates for 0.217.24 - don't pick
* Updating for 0.9.28 - Fixing Augment Menu issue.
* Updating the color grey
* EAQS - 2.1.10 - Updating Binding Text
* Augmenter and Enchanter changes
* Fixing the Tooltip issue and removing unused usings.
* Revert "Augmenter and Enchanter changes"
This reverts commit 4ffed5a38813ce3fa310919bae90ea0649c8ecd7.
* Augmenter and Enchanter changes - protects Enchanting Table Unity
* Updated Readme
* SKills error fix
* Fixed a display issue on Skills when a +Skills Effect is equipped.
* Fixed a long term display issue where additional skill bar wouldn't disappear after unequipping a weapon
* Added a null check to the Loot Roller in rare cases where an item is configured, but doesn't exist in game.
* Bumping version to 0.9.29
* updates for 9.30
* Updates for Enchanting Table
* more updates.
* sounds
* sounds
* 0.9.30 changes
## Version 0.9.30 - Bug Fixes
* Updated a couple entries in loottables.json that were typos or incorrectly tiered.
* Updated ServerSync to current community standard.
* Will need to update SERVERS to this version.
* Updated EpicLoot Unity
* Made a change to Augmenter/Enchanter Furniture that may cause errors from the previous version.
* Dismantle the augmenter/enchanter created from 0.9.29 and recreate.
* EpicLoot Changes Needed to Support Auga post 0.217.24 Update
* Release 0.9.31
* Wiring in Auga to update Skills.
* Release 0.9.32
* EAQS v2.1.11
* adding Brenna's trophy to the trophy list.
* Updating references for 0.217.27 - do not pick
* Updated unity dll for 0.217.27
* changelog update.
* Updating for new Auga API
* Updated AugaAPI.dll.
* Adding Serialization Runtime to Project. Release 0.9.33
* Jam Update
* Removing logging.
* Update for Release 0.9.34 Of Epic Loot
Updated Unity to 2022.3.9
* More updates.
* Updated all mods for 0.217.27 References - Also updated It's Just Wood with changes from PR sent in by @shudnal
* Additional changes to CSPROJ files.
* Updates CSPROJ References for Local Build - do not pick
* Updated for @shudnal adding nomap options.
* Added in Auga Settings for EAQS and ABAPI for EL
* removing debug statement
* updating EAQS Manifest
* Updating to 0.218.28
* local ref's - don't pick
* Updating for 0.217.28
* Removing UnpatchSelf's and ADding in World Modifiers for EAQS
* Update to Minimal Status Effects
* Release 0.9.35
## Version 0.9.35 - Various Clean Up
* Added additional logging and break prevention for loot rolls
* This is to prevent loot roller from breaking because of bad patches.
* Added additional logging and break prevention for patch files directory.
* This is to prevent bad BepInEx installs from crashing Epic Loot fully.
* Still need to ensure the BepInEx for Valheim is used from Thunderstore.
* Added 4 new config settings that control additional items that bosses drop and to allow customization to drops in the same way that Trophies do.
* Crypt Key Drop Mode
* Crypt Key Drop Player Range
* Wishbone Drop Mode
* Wishbone Drop Player Range
* Release 0.9.36
## Version 0.9.36 - Valheim Enchantment System Compatibility
* Added compatibility with Valheim Enchantment System
* Fixed bug that would occur if there was no rarity table in the loottable entry.
* Added defensive coding around loot rolling to ensure no errors would occur.
* Refactored Auga's EpicLoot tooltips for showing Magic Items.
* prepping 0.9.37 update
* ## Version 0.9.37 - Auga Tooltip Bug Fix
## Version 0.9.37 - Auga Tooltip Bug Fix
* Auga Tooltip now populates correctly in the Crafting and Augmenting actions.
* Updated for Valheim 0.217.38 Patch:
* Quickslots transpiler changed indexes
* Vanilla method change for ZInput.GetKeyDown
* Epic Loot version 0.9.38:
* Fix enchanting table not displaying correctly the first time it is accessed.
* Fix for Modify health critical effect not applying correctly.
* Changed attack speed to apply as a multiplier rather than additive since animation base speeds is not always 1.
* Reworked Bounty system, upgraded file format. NOT backwards compatible.
* Reverting from this version your server bounty ledger will not load and all players with unrecorded bounty kills from other players will be lost.
* Removes bounty data from global keys storage, fully upgrading to the external file save system.
* Added self-destruct to treasure chests that have been found upon reloading them.
* Minimap should now handle removing adventure map pins when abandoned or when resetting via console commands.
* Decreased maximum minimap offset by 20% so that treasure chests and bounties are better spawned within the red map circle.
* File Restructure and cleanup.
* Restructured loose files into folders.
* Moved all csproj references into new Paths.props file.
* Deleted unused projects and files.
* Update lang version to 10
* Fixed folder naming
* Version 0.10.0 - Ashlands & Mythic Rarity (#5)
* Bug fixes to catch various reported exceptions.
* Added check to ensure chest is empty before self-destruct on treasure chests.
* Additions for the new Ashlands content.
* Additions for missing Hildir content.
* Added Mythic rarity! New translations available:
* $mod_epicloot_mythic
* $mod_epicloot_mythicsetlabel (not used yet)
* $mod_epicloot_basicmythicnameformat
* Rebalanced the mod to account for Mythic rarity and to be more vanilla friendly.
* Added missing crossbow skill: 4 new translation keys available:
* $mod_epicloot_me_addcrossbowsskill_display
* $mod_epicloot_me_addcrossbowsskill_desc
* $mod_epicloot_me_addcrossbowsskill_prefix1
* $mod_epicloot_me_addcrossbowsskill_suffix1
* Added missing fishing skill: 4 new translation keys available:
* $mod_epicloot_me_addfishingskill_display
* $mod_epicloot_me_addfishingskill_desc
* $mod_epicloot_me_addfishingskill_prefix1
* $mod_epicloot_me_addfishingskill_suffix1
* Added fishing rod support to enchanting system
* Added new magic effect requirement option: MustHaveEffectTypes, to only apply when any of the given effects are present on the item.
* This is used to prevent recall from applying to weapons that are not throwable.
* Epic Loot - Updated store tiles
Plus exported photoshop files so I can edit these in the future without Fireworks
* Version 0.10.1
* Fixed internal mod version and updated logo.
* Epic Loot Release 0.10.2:
* Set fallback gambling Coins from 1 to 10000 when misconfigured.
* Tweaked default fallback items for the item info configuration.
* Set default maximum radius for Ashlands adventure spawns to 8000, should help with performance issues when spawning bounties and treasure chests.
* Bounties and treasure chest should no longer spawn in lava.
* Treasure chests now delete themselves (like tombstones) after fully looted.
* Tweaked code for buying treasure chests to prevent accidental multiple purchase.
* Added support for the nocost cheat for Epic Loot trader menu.
* Epic Loot trader menu now allows you to buy items (and do other interactions) with a full inventory. Items will drop at the player's feet.
* Reworked gating logic to fix bugs with some items dropping when not allowed.
* Simplified double and triple shot checks to improve other mod compatibilities.
* Reworked inventory management (checks, additions, removal) into a new class EpicLoot_UnityLib.InventoryManagement to improve other mod compatibilities.
* Re-enabled gotomerchant command to teleport the player again.
* Set the default value of the "Config Sync - Lock Config" configuration to true.
* Epic Loot Version 0.10.3:
* Hot fix for Sacrificing item selecting the wrong item in the inventory.
* Increased minimum required version to 10.0.
* Small fixes for Freebuild (#11)
* New configuration GatedFreebuildMode to control when items are unlocked when using the free build enchantment.
* Equipment and Quick Slots Version 2.1.14:
* Updated for Valheim 0.219.13 Patch (Bog Witch)
* Add 16 new magic effects with bug fixes, prep for version 0.10.4 (#10)
* DoubleMagicShot now uses twice the eitr plus tweaks to fix projectile amount on some staffs.
* TripleShot now uses thrice the ammo and is less accurate at longer distances.
* 16 New Magic Effects with new translations available (see Github for these new translation keys):
* Bloodlust
* CoinHoarder
* DecreaseForsakenCooldown
* EitrLeech
* IncreaseHeatResistance
* IncreaseMiningDrop
* IncreaseTreeDrop
* ModifyAttackEitrUse
* ModifyAttackHealthUse
* ModifyDodgeStaminaUse
* ModifyDrawStaminaUse
* ModifyLowHealth: Raises the health critical threshold
* ModifySummonDamage (Temporarily disabled for bug fixes)
* ModifySummonHealth (Temporarily disabled for bug fixes)
* ModifyWispRange
* Warmth: Prevents the cold and freezing debuffs
* Additional new translations available:
* mod_epicloot_itemtooltip_rarity
* mod_epicloot_itemtooltip_effects
* Updated mod_epicloot_me_doublemagicshot_desc translation
* Added feature to allow some requirements in the MagicItemEffects json accept a value of false (such as ItemUsesEitrOnAttack).
* Removed Bows from ModifyAttackStaminaUse and ModifyAttackSpeed (It does not actually work).
* Epic Loot Version 0.10.4:
* New configuration GatedFreebuildMode to control when items are unlocked when using the free build enchantment. Defaults to BossKillUnlocksCurrentBiomePieces.
* DoubleMagicShot now uses twice the eitr plus tweaks to fix projectile amount on some staffs.
* TripleShot now uses thrice the ammo and is less accurate at longer distances.
* 16 New Magic Effects with new translations available (see Github for these new translation keys):
* Bloodlust
* CoinHoarder
* DecreaseForsakenCooldown
* EitrLeech
* IncreaseHeatResistance
* IncreaseMiningDrop
* IncreaseTreeDrop
* ModifyAttackEitrUse
* ModifyAttackHealthUse
* ModifyDodgeStaminaUse
* ModifyDrawStaminaUse
* ModifyLowHealth: Raises the health critical threshold
* ModifySummonDamage (Temporarily disabled for bug fixes)
* ModifySummonHealth (Temporarily disabled for bug fixes)
* ModifyWispRange
* Warmth: Prevents the cold and freezing debuffs
* Additional new translations available:
* mod_epicloot_itemtooltip_rarity
* mod_epicloot_itemtooltip_effects
* Updated mod_epicloot_me_doublemagicshot_desc translation
* Added feature to allow some requirements in the MagicItemEffects json accept a value of false (such as ItemUsesEitrOnAttack).
* Removed Bows from ModifyAttackStaminaUse and ModifyAttackSpeed (It does not actually work).
* Epic Loot Version 0.10.5:
* Fixed magiceffects ItemUsesStaminaOnAttack, ItemUsesEitrOnAttack, ItemUsesHealthOnAttack, and ItemUsesDrawStaminaOnAttack not resolving correctly when set to true.
* Changed Warmth effect to only roll on Epic and above.
* Advanced Portals version 1.0.7:
* Update for Valheim version 0.219.13 Bog Witch.
* Jam version 1.0.9:
* Update for Valheim version 0.219.13 Bog Witch.
* Improved Build Hud Version 1.0.8:
* Update for Valheim version 0.219.13 Bog Witch.
* Stations Are Containers Version 1.0.7:
* Update for Valheim version 0.219.13 Bog Witch.
* Epic Loot: Fix Coin Hoarder not working unless on a weapon (#17)
* Epic Loot Version 0.10.6:
* Fixed Coin Hoarder not working unless on a weapon.
* Fixed ranged damage from non-players not applying correctly.
* Adding some patch file examples.
* Epic Loot version 0.10.7:
* Update for game version 0.220.3.
* Upgraded unity project to version 2022.3.50.
* Added additional null check for ModifyDamage_ItemData_GetDamage_Patch.
* Corrected panel lighting for the enchanting table to match other UI elements.
* Added checks to interval settings to prevent divide by zero errors.
* Updated ServerSync to version 1.18.
* New external dependency for JsonDotNET 13.0.3.
* Epic Loot Version 0.11.0: Jotunn Conversion
* New external dependency for Jotunn. You must install this for the mod to function!
* Added version requirement check such that server AND clients must have the mod installed and running for multiplayer.
* Changes to how json files are handled:
* Improves installation process, all default json files are now embedded in the mod. You can no longer change them directly!
* Localization files are now loadable from Bepinex/config/EpicLoot/localizations.
* iteminfo.json file: New field "UngatedFallback" added to allow specifying fallback categories and failsafe fallback items seperately.
* Patch files are now live-reloadable from the Bepinex/config/EpicLoot/patches folder without restarting the server.
* New patch action "MultiAdd" which allows patching the same values into multiple locations.
* Added a terminal command "printconfig" which allows logging any of the current configurations available. Must be an admin.
* This allows inspected the result of patch operations and what configs a client has received from the server
* Bug Fixes:
* Magic effect DoubleJump fixed to prevent infinite jumping.
* Gambling system reworked to allow better, more random, item selection.
* Fixed UI tooltip spasm when too large for the screen, now resizes and included side-by side placement for comparison tooltip.
* Enchanting table UI now has the correct text for initial level and unlock.
* Fixed Augment UI having infinity symbols when used with AzuCraftyBoxes mod.
* Block armor and parry armor no longer renamed to legacy values in the tooltip.
* "lucktest" terminal command reworked, provides examples.
* Enchanting Table should no longer drop extra materials when destroyed in some cases.
* Movement speed bonuses no longer cause stamina cost increases.
* Fixes misspelling of augmenting in the upgrade menu.
* Optimizations to some Art assets (download size reduced by 50%).
* Optimizations to how loot beams work (Up to a 20x improvement in performance).
* 3 New magic effects with new translations available (see Github for these new translation keys):
* EitrWeave: parry blocks restore a little eitr
* BulkUp: Converts part (up to 100%) of your health regen into bonus health
* Spellsword: Adds an eitr cost to the weapon, increases damage
* Bounty and treasure chest spawning overhauled:
* Spawn locations are now pre-selected and cached upon interacting with the merchant, decreasing wait times for accepting bounties and treasure maps.
* Deprecated use of IncreaseRadiusCount and RadiusInterval algorithm parameters for selecting suitable locations. (To be reviewed, may add back)
* Bounty spawning validation, bounties for creatures that don't exist in the world will not be generated.
* Bounties and treasure chests should no longer spawn inside of rocks, underground or deep underwater.
* Bounties and treasure for the Ashland and deep north should work more consistently.
* Added CheatSword as a requirement to place the decorative pieces (piece_enchanter, piece_augmenter) to hide them by default.
* Augment symbol changed to a filled in triangle rather than an empty diamond.
* Bounties now ping when using the Andvaranaut until they take first damage.
* Change Github links to OrianaVenture Fork.
* Epic Loot: Adding mega overwrite files for the patching system
* Epic Loot version 0.11.1:
* Hotpatch to re-add deprecated Items field in iteminfo.json file. This field does nothing, please remove from your patch files.
* Epic Loot: HotFix LootTables example missing path.
* Epic Loot version 0.11.2:
* Fixed issue with loot rolling higher tiers than should have been allowed for loottable config.
* Small bug fixes for various null reference exception errors.
* Fixed tooltip display bug with gamble menu.
* Fixed recipes not being added for singleplayer (and hosts).
* Epic Loot Version 0.11.3
* Fixed issue with loot rolling lowest tier when using fallbacks from iteminfo config.
* Fixed commands like "magicitemset" not dropping the correct items.
* Multijump reworked to make successive jumps feel like a normal jump from the ground.
* Fixed Andvaranaut not appearing.
* Epic Loot Version 0.11.4:
* Fixed some patches not applying properly on servers (could use more user verification).
* Fully fixed an issue with gamble costs applying to multiple of the same item incorrectly.
* Removed duplicate recipes from the recipes.json that are already included in materialconversions.json.
* This includes removing the default ability to craft trophies at the workbench. You can find them in the Convert Materials, Salvage Junk tab at the enchanting table.
* Added junk conversion recipes for trophies: Serpent, Leech, Stone Golem, Goblin Shaman, and Morgen.
* Adjusted some Enchanting Upgrade costs, added new ones for Ashlands (thanks Majestic for the ideas).
* Fixes to item tooltips:
* Legendary/Mythic set items that are part other sets now both display.
* Shields now display any applicable DamageModifiers.
* Added in world text to indicate when Feint was applied.
* Fixed some display issues with Enchanting Table unlocks/star levels.
* Removed outdated installation instruction.
* Added new enchantcosts.json example patch.
* Epic Loot Version 0.11.5 - Call To Arms
* Removal of ServerSync and ilrepack packages from all projects.
* General Epic Loot code cleanup.
* Call To Arms content update!
* (if you are using the mega overhaul patches you will NOT get these changes!)
* (This is why we encourage using and making small patches, the mod is not finished)
* Reclassified Ghost as a Tier 2 mob.
* Added Bear (Bjorn) as a Tier 3 mob.
* Added Vile (Unbjorn) as a Tier 6 mob.
* Added new weapons, armor, and trinkets to appropriate drop tables.
* Added Demister to loot tables.
* Built in Localization for 35 languages! (If you have suggestions for improvements in your language please reach out).
* New configuration AudioVolumeAdjustment to control audio volume of this mod. (NOT finished! More fixes coming soon).
* Removed "Crafting Tab Style" configuration since it did nothing.
* Scrolling UI sensitivity tweaks (NOT finished! More fixes coming soon).
* Comparison Tooltip jitter fix.
* Updated links in the welcome popup message.
* Magic effect fixes:
* Fixed the checks for elemental damage on weapons to include all types.
* Fixed the check for items that use health on attack (now includes bloodlust enchanted weapons).
* Bulk Up algorithm reworked to remove HP bonus cap and smoothed effect value curve.
* Quick Draw should now work on crossbows.
* Explosive Arrows reworked to improve compatibility with other mods.
* Modify Summon Damage and Modify Summon Health now supported.
* Coin Hoarder algorithm reworked to require more coins for larger bonuses.
* Modify Attack Health bug fix for restoring correct value state after performing an attack.
* Stagger no longer applies to players with PVP disabled.
* Epic Loot Version 0.11.6:
* Removed the NoRoll from Modify Summon Damage and Modify Summon Health. Can now roll these effects.
* Epic Loot Version 0.11.7:
* Updates for the Russian translation file.
* Removed extended item data framework support (this has been deprecated for over two years now).
* Bug fix for item stands not working correctly with magic items.
* Added missing trinket information in tooltips.
---------
Co-authored-by: MidnightsFX <MidnightsFX@users.noreply.github.com>
Co-authored-by: Suden <20457922+shudnal@users.noreply.github.com>
Co-authored-by: redseiko <redseiko@users.noreply.github.com>
* Advanced Portals Version 1.1.0:
* Overhauled portal appearances to better match vanilla styles.
* Now requires Jotunn to run.
* Jam Version 1.1.0:
* Now requires Jotunn to run.
* New ashlands level jam: Rich Eitrian Jam!
* Rebalanced existing jams to be more in line with vanilla values.
* Stack size of jams is now 10. If upgrading from an older version of this mod split your larger stacks first to prevent item loss.
* Jams can now be placed with the Serving Tray.
* Fixed item pickup bug, requires asset bundles to be rebuilt to take effect in game.
* Epic Loot Version 0.12.0:
* NEW Unidentified items:
* Unidentified items are a new item type that can be dropped as normal loot.
* Unidentified items must be identified at the Enchanting Table before they can be used.
* Unidentified items can be sacrificed for their tier materials.
* New configuration "Balance - Items Unidentified Drop Ratio".
* NEW Runestone Extraction and Etching features to the Enchanting Table:
* Extraction allows you to store a singular enchantment from an item into the Runestone.
* Runestone Etching allows you to apply the enchantment from the Runestone onto an item, overwriting an existing enchantment.
* New configuration "Balance - Rune Extract Destroys Item"
* Added ability to edit the core configuration files without patch files.
* Files are generated under BepInEx\config\EpicLoot\baseconfig with the current default configurations from the release.
* **Note: You will have to delete these configurations to get any new updated values in future mod updates!!!!**
* **New configuration "Debug - Always Refresh Core Configs" when set to true will allow overriding these files. Server owners you will probably want this on if you only use patches!**
* Added the overhaul configuration system which provides access to directly editable configuration. Three configuration defaults are available as base templates:
* `Balanced` - The new default for Epic Loot. Enchantments are powerful, but not overpowered.
* `Legendary` - Similar the old default of epicloot, enchantments are very powerful.
* `Vanilla` - A configuration that is closer to the vanilla experience. Enchantments give you an edge, but are not as powerful.
* This is set under the Balance - Balance Template in the configuration file.
* NEW enchantments added:
* `DartingThoughts` - Converts a portion of max eitr into eitr regen (sal)
* `AddCrafterskills` - Increases crafting and cooking skills (midnight)
* `Headhunter` - Increases chance to drop trophies from creatures (midnight)
* `ModifyBlockForce` - Increases knockback on shields (warp)
* `ModifyNoise` - Reduces character noise (makes you more stealthy) (warp)
* `ModifyBuildDistance` - Increases the range you can build at (warp)
* `ModifyPickupRange` - Increases the range you can autopickup items (warp)
* `ModifyFireRate` - Increases fire rate of ranged weapons (warp)
* `ModifyProjectileSpeed` - Increases the speed of fired projectiles (warp)
* `AdrenalineRush` - Dodging an attack provides a short burst of increased damage (Leslie)
* `Apportation` - Teleports you to your thrown weapons location (Leslie)
* `Chain Lightning` - Chance to cause chain lighting on hit (Leslie)
* `OffsetAttack` - Third attack in a combo provides stagger immunity and a damage reduction for you, when timed (Leslie)
* `Automead` - Automatically consumes mead when health critical (warp)
* `InstantMead` - Meads consume instantly when health critical (warp)
* `MeadCooldown` - Reduces mead cooldown (warp)
* NEW automatic drop system assignment for weapons, armor and other items. This removes the requirement to add patches for other modded items for them to appear in drop tables.
* New configurations under General:
* "Auto Add Equipment"
* "Auto Remove Equipment Not Found"
* "Only Add Equipment With Recipes"
* "Auto Add Remove Equipment From Vendor"
* "Auto Add Remove Equipment From Lootlists"
* NEW search functionality for Epicloot Compendium pages (Thanks Rusty!)
* NEW EpicLoot API is now available! (Thanks Rusty!)
* Easily retrieve enchantments that are active on the player
* Magic Effects can be added by API
* Abilities can be added by API
* Sets can be added by API
* Material conversions
* Recipes
* Sacrifices
* Treasure Maps
* Bounties
* Secret stash items
* Enchanting Table fixes:
* Augment UI now has a scroll bar and can display all item enchantments.
* Augmenting can no longer roll duplicates in one reroll.
* Sacrifice items now allows multiple items to be selected at once.
* Magic Effect tweaks:
* Riches drops can now be configured and only drops one item from this new loot table at a time.
* Double and Triple Shot can now be configured and have been rebalanced.
* Elemental and Physical Resistances now have a configurable capped amount.
* Eitr Weave buffed significantly.
* New configuration AudioVolumeAdjustment to control audio volume of this mod.
* Scrolling UI sensitivity tweaks.
* Improved randomization of item drops by type and tier.
* Added extended magic effect descriptions to compendium.
* Reduced Augment Upgrade costs of Thunderstone and YmirRemains from 10 to 5. We felt it was still too high.
* Version 0.12.0 pictures for thunderstore
* Epic Loot Version 0.12.1
* Tweaked the Rune costs config values.
* If you used version 0.12.0 please delete your old BepInEx\config\EpicLoot\baseconfig and let them regenerate!
* Fixed Rune UI not enabling correctly on existing enchanting tables.
* Fixed an issue when adding multiple bosses to the same biome with the patch system.
* Fixed magic items not stacking when using the features from the Recycle & Reclaim mod.
* Fixed an issue with Rune configurations not syncing properly on a server.
* Advanced Portals Version 1.1.1:
* Fixed a small typo issue that only manifested when TargetPortal was installed.
* Epic Loot Release 0.12.2:
* Fixed some display issues with the in game compendium.
* Added some localizations for the compendium menus.
* Updated Russian translations.
* Fixed an issue with Identify items not selecting a valid fallback, resulting in failure to identify items (mainly swamp items).
* Fixed some edge cases with magic materials not stacking with each other in the player inventory.
* Fixed Auto Mead not applying correctly.
* Fixed error handling for Multishot magic effects.
* Fixed modify low health threshold magic effect checking the wrong effect value.
* Reduced riches value for balanced and minimal configuration options.
* Fixed an issue with loot rolling creating too many items.
* Fixed items that cannot be runified showing up in the rune UI menus.
* Fixed an issue with magic items not initializing correctly after the 11.7 update (attempt to fix another bug made more, fun times).
* Fixed particle effects on dropped Andvaranaut.
* Advanced Portals Version 1.1.2:
* Changed portals metal check patch to better respect other mods including World Advancement & Progression.
* Epic Loot Version 0.12.3:
* Changed how patches are applied - they will no longer override your baseconfig files on startup! You should be able to generate your baseconfig files once then make changes without them being reverted. See the [wiki for more information](https://thunderstore.io/c/valheim/p/RandyKnapp/EpicLoot/wiki/358-6-config-patching/). We apologize for the confusion around this new feature.
* Fixed an issue with MultiShot breaking enemy projectile damage (someday we will get this effect right on the first try).
* Fixed enchanting materials not stacking with "broken" items in containers.
* Changed the ..removespeedpenalty_display localization from "Weightless" to "Unhindered". This was a small issue with the 0.12.0 update. Previously this effect was called "No Movement Speed Penalty".
* Added missing configurations for ModifyMagicFireRate and ModifyFireRate in the magiceffects.json files.
* If you used version 0.12.0+ please delete your old BepInEx\config\EpicLoot\baseconfig and let them regenerate! Or grab the changes from github to manually update your files.
* Reenabled Weightless rolls for the balanced config.
* Re: above note
* Note: If you are NOT making edits to the baseconfig files we highly recommend setting "Debug - Always Refresh Core Configs" to true in your randyknapp.mods.epicloot.cfg file. Then you will not need to manually delete to refresh them.
* Advanced Portals Version 1.1.3:
* Fixed an issue with the AllowEverything config option no longer being used in the teleport check.
* Epic Loot Version 0.12.4
* Fixed another an issue with MultiShot not resetting weapon attack values properly due to the percent chance to trigger config.
* Adding file merge diagram for wiki.
* Epic Loot Release 12.5:
* NEW itemsorter.json configuration file to configure the auto-add behaviors!
* Tooltips now display on hover in the enchanting table menus.
* Some minor API updates.
* Refactored how the tooltip is built, tried to add any missing information.
* Refactored many magic effects to fix issues including Mead effects, damage effects, block and parry, base player stats and regen, explosive arrows. Some calculations will work slightly different than before.
* Removed the all powerful throwable butcher knife. If you have one of these already rolled it should be blocked from throwing now.
* Reworked bulk up enchant to remove X% of health regen and add X% of max health. If you have 50% enchant on an item, 6 regen ticks, and 80 health you should get 3 regen ticks and 120 max health.
* Band-aid fixed a rare error with offset attack audio clip not existing.
* Did a QOL pass to clean up the magic effects for each available configuration. There were so many changes that listing them here would be too long. If you need to see the specific changes check the release commit comparison on Github.
* Normalized some Increments to make more sense. Tried to make the minimum 0.5 when possible.
* Fixed some item type checks for all configs, majorly for the balanced config.
* Added missing Trinket type in many places for the minimal config.
* Added missing rarity values on some effects.
* Made it so only one form of modify damage can roll on an item for balanced and minimal, and only one of physical and one of elemental on legendary config.
* Fixes for excluded effects, they must be excluded on both effects to work correctly.
* Epic Loot version 0.12.6:
* Fixed AddHealthRegen not applying after the 12.5 update.
* Fixed typo for defeated_eikthyr key in new itemsorter.json file.
* More edge case detection for the automatic item sorting logic.
* Added some null reference exceptions safeguards in different places in code.
* Epic loot 12.7 (#85)
* Reworked magic effects OffSet Attack and DodgeBuff to fix bugs including missing assets (sound and visuals).
* Normalized OffSet Attack values in magiceffects.json, this value represents the percentage of damage reduction (15-40%).
* Bug fix for enchanting table identify costs not applying for more than one cost item.
* Compatibility improvement for other inventory mods, should recognize magic items in additional slots when equipped.
* Bug fix for spam accepting bounties at the merchant and fixed errors when closing the store UI before completed.
* More edge case safeguards for misconfigured files and unexpected game items.
---------
Co-authored-by: ksavila <84932581+ksavila@users.noreply.github.com>
* Epic loot 0.12.8 (#87)
* adventuredata.json, enchantcosts.json: Added default configurations for "None" and "Misc" item types. This will fix support for some modded items like "Bows Before Hoes" quivers.
* enchantcosts.json:
* New field IsUnidentified for DisenchantProducts to better distinguish the configuration for these items with the previous change.
* Changed identify CostByRarity blackforest cost to Bronze to match other items.
* loottables.json: Fixed a bug with the auto sorter misclassifying items if their first crafting material was lower tier than the rest.
* itemsorter.json:
* Added Ooze to Swamp BiomeMaterials.
* Fixed Plains having the bonemass boss key rather than defeated_goblinking.
* Removed throwable bombs showing up as a possible unidentifiable item roll.
* Added mod compatibility for Steady Regeneration (broke in 0.12.6).
* Epic Loot Version 0.12.9 (#89)
* Fixed issue with empty IdentifyCosts throwing an error.
* Added compatibility with Guilds mod that broke buying things in the custom trader menu.
* Epic Loot Version 0.12.10 (#90)
* Fixed an issue with enchanting table identifying unknown magic items changing the stack size of the original item (coins and other costs).
* Fixed formatting error with minimal configuration that would not load the mod properly when used.
* Fixed formatting issue with the Turkish localization.
* Fixed enchanting table rune extraction not always destroying the correct inventory item.
* Minor spelling fixes for English localization.
* Added missing localizations for ModifyFireRate magic effect for all other languages (existed for English).
* Added missing localization for key mod_epicloot_me_modifydamage_desc.
* EpicLoot Release 12.11:
* NEW FEATURE: map pins from bounties and treasure maps can now be toggled in the minimap UI in the bottom left corner! Thanks Rusty!
* Removed a debugging feature that accidentally made it to production. This would cause a new folder called "dumps" to be generated in your game directory. It is safe to delete that folder and its contents. Apologies for the mess!
* Reduced visibility of patch warnings for adding and removing existing entries. These warnings will no longer be forced and should keep the log file cleaner by default. They will appear if your log settings are set to show Warning and Error.
* Tweaked descriptions of some base configurations in the epicloot.cfg file to be more clear.
* UI tooltip compatibility fix when using the VENI mod. Tooltips when generated on the right side of the screen should display to the left of the cursor now.
* Bug fix for sacrificing unidentified items not using the correct configuration because the default value for "isMagic" and "IsUnidentified" was true if not explicitly set. Existing baseconfig "enchantcosts.json" file may still have the issue, you may need to regenerate it to see the update depending on your game patches and settings.
* Fixed the StaggerOnDamageTaken magic effect not working.
* Fixed identifying items would have twice the magic effect power of items enchanted by other means.
* Fixed a null reference exception issue when generating treasure maps if configurations were missing for any biomes.
* Fixed Multishot effects CostScale setting not applying to stamina and eitr costs correctly (this setting does not work for draw stamina).
* Add new Epic Loot patch examples for easy runestones
* Epic Loot Release 0.12.12:
* Bug fix for Mead Cooldown reducing all SE_Stats mead times, should now work as intended.
* Bug fix for Gambling loot tables not saving values correctly when auto-assigned causing large coin values.
* Needs a adventuredata.json configuration refresh to apply.
* Bug fix for Modify Armor effect showing up for non-armor applying item types.
* Bug fix for Modify Elemental Damage effect showing up on the wrong items.
* Bug fix for a tool tip display issue when items had a subtitle (trinkets).
* Bug fix for a tool tip display issue for set items not showing equipped correctly.
* Disabling adventure mode in the main configuration file will now also remove the minimap toggles.
* Star Level System API support.
* Epic Loot Version 0.12.13:
* Added back PlayerExtensions.GetEquipment for mods that patch that method.
* Epic Loot 0.12.14:
* Fixed an issue with loot rollers adding items that did not exist causing mobs to not drop loot.
* All items from the game can now be added to loot tables from patches and work with the "Auto Add ..." configuration settings.
* Epic Loot Version 0.12.15 (#113)
* Fixed an issue with bounties not spawning correctly if not using the Star Level System mod.
* Fixed an issue with bounty and treasure map pins not displaying until toggled.
* Remove minimap debugging lines
* Changed ChainLightning to require hit from weapon. (#16)
No longer triggers off secondary sources of damage such as ooze bombs, and reflect damage.
* Tempering (#17)
* init fix for non-users (#112)
* Condensed duplicate minimap code and fixed pins not showing on start.
* NRE safeguard for loot roller
* Release Prep
* Feature: Tempering
- New Asset Bundle "temperbundle"
- New UI attached to Hildir merchant
- Added TMP Pro font data to Font Manager
- Full controller support
- Added some configs to control difficulty of tempering using Binding to cfg file
- Modified Magic Item class to contain "TemperedEffectIndices"
- Modified pip function to display tempered effects
- GetPip added into MagicItem class
Allows users to temper their magic items for a cost, to improve their stats.
---------
Co-authored-by: MidnightsFX <MidnightsFX@users.noreply.github.com>
Co-authored-by: OrianaVenture <107574865+OrianaVenture@users.noreply.github.com>
* command overhaul (#18)
* feat: add custom magic effect requirements API (#15)
* Shardstones 0.13.0 (#24)
* Epic Loot - Icon Updates
* Epic Loot - Updated store tiles
Plus exported photoshop files so I can edit these in the future without Fireworks
* allow the forge to be unlocked with boss kills unlock next
* starting on shard effects
* moder ice shard
* more wip shard effects
* more bugfixes and wip updates
* Shard image updates, more shard functionality. Project formatting.
* prepare for unityLib merge
* WIP - merge EpiclootUnityLib into main assembly. Starting replacement of generic interfaces.
* merged unityLib, fixed UI active updates for tabs.
* temp, prepare for temper merge
* shardstones beta wip
* adrenaline bat fixes
* cleanup more unity things, shardstone improvements
* Add missing API references for adrenaline
* Config file upgrade process WIP
* remove BOM from configs
* Fix shard effect selection based on item type data
* socketing modes
* update shared resources
* Red and Yellow shard balance work
* Fader icon ideas, Red,Yellow,Blue shard balancing
* balancing, and shard function reworks. Fixes fishing Luck
* many shard fixes and refactors for balance
* fix for utf8 stripping
* Shield shardeffects (#21)
* Shield Shardstone effects WIP
* XP gain from Block Day Night
* Yay
* Yay?
---------
Co-authored-by: Lesliechan201@gmail.com <Lesliechan201@gmail.com>
* unique effects rotated out.
* Leslie shardstones (#22)
* Shield Shardstone effects WIP
* XP gain from Block Day Night
* Yay
* Yay?
* WIP.
* csproj and sln
* Adds: Pink, Peach, Dark Red, Dark Purple, Purple, and Light Green Shardstone effects.
---------
Co-authored-by: Lesliechan201@gmail.com <Lesliechan201@gmail.com>
* starting cleanup
* fix build
* shardstone conversion configuration
* Two unique shards, config ordering, lootdrop for shards.
* resistance verbiage update
* Leslie shardstones (#23)
* Shield Shardstone effects WIP
* XP gain from Block Day Night
* Yay
* Yay?
* WIP.
* csproj and sln
* Adds: Pink, Peach, Dark Red, Dark Purple, Purple, and Light Green Shardstone effects.
* Gold Shardstone Shield effect ChanceToStaggerOnBlock
* Adds Grey and Gold Shield Shardstone effects
* merge EpicLoot.cs
* add back deleted files DamageInRadius, ModifyBlock
* shardstone featureset mostly complete. Po
* readme updates
* bugfixes and localization fixes
* API updates to support common use cases. Fix for spawning chests/bounties in ward radius.
* update API changelog
* API improvements, icon crafting item list fixes
* readme setup for thunderstore publishing, shardstone wiki entry
---------
Co-authored-by: Randy Knapp <randy.bravo2@gmail.com>
Co-authored-by: Lesliechan201@gmail.com <Lesliechan201@gmail.com>
* 13.2 Patches (#25)
* initial hardening for infinite loot drop crash and auto reroll issues
* cache improvements for the adventure remote spawner
* revert version name changes
* convert to release tooling validation
* Rebuild EQS, Epicloot 0.13.3 (#26)
* initial hardening for infinite loot drop crash and auto reroll issues
* cache improvements for the adventure remote spawner
* revert version name changes
* convert to release tooling validation
* wip rebuild
* add authoring
* paper doll styled panel
* positioning and draggable feature
* API fixes and more bugfixes
* spacing and paperdoll
* swapping issue fixes
* inventory weight and size configuration options
* fix instant equip vs not
* add compatibility for API added slots to contribute effects to Epicloot
* SDK style conversion for EQS
* eqs unofficial feature fix and API readme doc
* bugfixes, refactoring more EQS, EL fixes and localization
* organize and update readme
* bokkars gift
* bokkrs gift visuals, translations and changelog
* release prep EL
* Tempering & Shardstone configuration (#27)
* tempering config exposed
* sdk upgrade, EQAS update to 3.0.1
* project update
* changelog cleanup
* EQAS compat with BetterArchery
* version bump
* Readme no BOM
* Biome flexibility start
* biome global cache, fast lookups
* 0.13.5
* Ancient rarity (#28)
* Ancient rarity
* minimal notes
* Ancient assets
* Epicloot fixes, Jam and Advance portal prep
* deep north
* item dupe fix
* terminal updates, remove cheat marking, enforce admin gating
* Jam update
* dverger color deep north update
* 0.14.2
* Fixes to biome recognition
* terminal reversion after hotfix
* version bump
* 0.14.4
* changelog
* Add an internal denylist for items which absolutely shoult not be used as loot.
* version bump
* Controller support for EAQS
* Epicloot improve bounty/treasure spawn speed. Log
* recompile fix
* bounty relocation prevention, and gamepad fixes
* 0.14.9
* 0.14.10
* bump version
* 0.14.10 (#749)
* terminal reversion after hotfix
* version bump
* 0.14.4
* changelog
* Add an internal denylist for items which absolutely shoult not be used as loot.
* version bump
* Controller support for EAQS
* Epicloot improve bounty/treasure spawn speed. Log
* recompile fix
* bounty relocation prevention, and gamepad fixes
* 0.14.9
* Gamepad fixes for the enchanting table and merchant panel (#30)
* Gamepad X presses the enchanting action button
* Fix gamepad navigation in enchanting item lists
* Switch enchanting tabs with the triggers, skip disabled tabs
* Only show enchanting gamepad hints when a gamepad is active
* Fix cancelling a sacrifice not stopping the countdown
* Gamepad Y switches mode on the sacrifice and rune tabs
* Cycle enchanting tabs in the order they appear on screen
* Block trigger tab switching while the tabs are locked
* Left stick navigates the table upgrade options
The upgrade pane is not a MultiSelectItemList, so nothing ever gave its
feature buttons gamepad focus and the pane's own Select hint did nothing.
* Gamepad support for the merchant panel
The bumpers walk one chain from the vanilla store list through each of the
panel's lists, the stick and d-pad move the selection inside the focused
list, X presses its action button and Y abandons a bounty.
* build the compendium magic pages on gamepad navigation
* right stick scrolls the compendium magic pages
* adventure pin filters on the vanilla map icon row, frees the triggers
* Stop gamepad A from submitting the rune mode toggle
* Keep the rune action button labelled after an action finishes
* Gamepad support for the rune tab's enchantment column
* adventure pin filters moved into the vanilla boss and death panel, sized to fit the map
* Gamepad d-pad cycling for the sacrifice tab's identify category
* prepare for merge
* prep update
* bugfixes for dirty chunk save failure
* quick config panel
* quick config panel
* save system fix for bounties
* 0.14.13
* 0.14.14 temp
* Equipment and quickslots keep hotbar on death feature, Auga API update preparation.
* quick configuration mostly working. Loot table refresh. Rune extract sets.
* quick configuration mostly working. Loot table refresh. Rune extract sets.
* overwhelming launch, assassin, artillery
* overwhelming launch, assassin, artillery
* Fix rested carry weight shard losing comfort bonus (#34)
* Fix rested carry weight shard comfort tracking
* Add Rested comfort tracking patch
* Test and bind Rested carry bonus to its status effect
* Test Rested carry with published Doubles preview.7
* Remove follow-up test infrastructure
---------
Co-authored-by: Tys von Gaza <2735+tvongaza@users.noreply.github.com>
* Enchanting table UI: vanilla fonts, controller glyphs, storage counts and rarity shimmer (#36)
* Mark rare magic effects with stars and an animated tooltip shimmer
* Show enchant selection chance to hundredths of a percent
* Scale-punch the enchant reveal and add cheatrarity for testing it
* correcting lies
* Bind Unity prefabs to EpicLoot.dll and stage the game DLLs the editor needs to load it
* Add GamepadGlyph and VanillaFont and route TemperPanel through them
* Add editor tooling to convert legacy Text to TMP and swap hint icons for GamepadGlyph
* Convert the Enchant panel to TMP with vanilla fonts and controller glyphs
* Tighten line spacing on the enchant info text
* Convert the Augment panel to TMP
* Convert the Rune panel to TMP
* Convert the Sacrifice panel to TMP
* Convert the Convert panel to TMP
* Convert the Disenchant panel to TMP
* Convert the Upgrade panel to TMP
* Convert the shared list elements and feature status to TMP
* Convert the input fields and dropdowns to TMP
* Swap the tab bar trigger hints for controller glyphs
* Remove the legacy Text paths and the hand-drawn gamepad hints
* Make the right trigger hint follow the last active tab
* Make the selector hints follow the last button
* Let the bumpers reach the cost list on the Upgrade tab
* Show storage counts next to enchanting table costs
* Shimmer rare effects in the enchanting table and sweep every line in step
* Rebuild epicloot bundle
* Add command to spawn runestones with exact effects (#33)
* Add Swift Reel and Long Line grappling hook effects and exclude the hook from damage effects (#32)
* Quickconfig option to have elites drop runestones, Assasin, Artillery, Thor functionality
* Quickconfig option to have elites drop runestones, Assasin, Artillery, Thor functionality
* truly starting on 0.15.0
* truly starting on 0.15.0
* Enchanting table fixes, merchant panel gamepad buttons, bounty map pin icons and rewards (#37)
* Show the set item marker on enchanting table item icons
* Enchanting table messages when an item or materials are no longer available, upgrades charge up front and refund on refusal
* Enchanting table refreshes its upgrade costs and level displays when an upgrade syncs in on a client that does not own the table
* Bounty map pins show the target's trophy icon, and bounties rewarding gold tokens get a gold-rimmed circle
* Enchanting table keeps gamepad focus when every list is empty, so the first row is focused again once a list refills
* Enchanting table right stick scrolls the products list on the sacrifice and identify tab
* Merchant panel gamepad confirms with A and abandons bounties with X, the abandon dialog shows A and B glyphs and hides the row tooltip, and Y no longer closes the gamble result
* Bounty map pins list their reward icons and counts under the name once the map is zoomed in to the default level or closer
* Enchanting table disenchant tab no longer lists unidentified items
* Inventory item tooltips scroll with the gamepad right stick
* Dvergr tankard and lantern are no longer enchantable, and Lumberjacking Drop only rolls on axes instead of also on crossbows
* Enchanting table augment tab has an Equipped sort option that lists equipped and hotbar items first
* more fixes
* Health critical threshold is shown in effect tooltips and marked on the health bar, whose border and background pulse while critical (#39)
* 15 WIP sets
* Bugfixes and performance improvements
* Set armor tints and full-set auras, with the Coils of the World Serpent and Gullveig's Rebirth sets (#43)
* Set armor colorization and full-set vfx attaching, with the Jormungandr poison set using both through Coiling Venom and Nine Steps
* Changelog entry for the Coils of the World Serpent set
* Add hexen command that possesses the player with the JotunWitch body, moveset and flight
* Hexen flight keeps the witch level, steering only on horizontal input instead of pitching toward the climb
* Gullveig's Rebirth elemental staff set whose full set makes the wearer a Hexen for good, with flight that burns Eitr and sinks when it runs dry
* Armor tints for fourteen legendary sets and full-set auras for Ragnar, Thor, Dverger Arsenal, Loki, Elivagar, Bolthorn, Heidr, Mimir and Hel
* Changelog entry for set armor tints and full-set auras
* quick config updates
* beta1
* bugfixes
* quick config to show hotkey modifier key/enable
* visual set improvements
* Runestone diminishing returns when socketed balance option
* contributor names
* Enchanting table storage (#49)
* Enchanting table storage feature
* Table storage respects ward access
* Compendium stat tables for Active Magic Effects (#50)
* Compendium stat tables for the Active Magic Effects page
* Place the compendium search bar and collapse toggle in frame space
* Show compendium health regen per tick
* Attribute compendium damage rows per effect and track table coverage live
* Bugfixes
* Gamepad effect details on held left trigger (#52)
* Bounty exposure via API, health bar size fix
* Adds Giant's Blood Set (#53)
* Fixes and prep for release
* Remove poison immunity ignore from Jorm set, Fix legacy set ability gamepad inputs, Adds Life After Kill magic effect, Identify skips consumable throwables (#55)
* Coiling Venom no longer ignores poison immunity
* Gamepad chord for ability bar abilities
* Adds Life After Kill magic effect
* Identify no longer rolls items that cannot be magic
* merge and review bugs
* Set key activation, tooltip improvements and controller default bindings
* Dependency Updates
* Final fixes
* changelog
* trim changelog due to length requirements on thunderstore
---------
Co-authored-by: Pete Navarra <vapokrocks@gmail.com>
Co-authored-by: Pete Navarra <Vapok@users.noreply.github.com>
Co-authored-by: Randy Knapp <randy.bravo2@gmail.com>
Co-authored-by: OrianaVenture <107574865+OrianaVenture@users.noreply.github.com>
Co-authored-by: warp <73610029+jneb802@users.noreply.github.com>
Co-authored-by: Suden <20457922+shudnal@users.noreply.github.com>
Co-authored-by: redseiko <redseiko@users.noreply.github.com>
Co-authored-by: ksavila <84932581+ksavila@users.noreply.github.com>
Co-authored-by: Lesliechan201 <Lesliechan201@gmail.com>
Co-authored-by: Rusty <107761493+RustyMods@users.noreply.github.com>
Co-authored-by: ElKameleon <el.kameleon@gmail.com>
Co-authored-by: Tys von Gaza <2735+tvongaza@users.noreply.github.com>
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