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Incremancer

Incremancer ported based on old sourcemap

Do note the changes are not fully tested and I cannot attest to how accurate each version is. Having to constantly run deobfuscators with changing variables for plenty of commits means theres undoubtedly some things I have missed.

If there are any bugs, regardless of version, I will try my best to make it replicate the base game, mod, etc.

Current branches

Build instructions

This uses bun build (or esbuild for sourcemaps)

bun run build # basic build, output in dist/bundle.js
bun run build:sm # or build with sourcemap

bun run dev # starts vite server

# for node (uses npx)
npm run build:node
npm run dev:node

Since the output build is static, just copying everything and putting it behind Caddy works well enough, or even a python http.server. If it can serve static files, it'll work.

cp -r {dist,images,js,sprites,templates,favicon.ico,index.html,manifest.json,zombiemancer.css} /usr/share/caddy

In the future, if I bother with it, maybe there will be a script to help with static deployment.

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