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[AGENT-DROP] R6 native SpriteKit rendering — complete 9-file candidate, 21 geometry/timing tests - #83
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This was referenced Oct 25, 2026
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E191 Native Render R6 — actual source staged (NOT integrated)
15 Inbox files are committed and content-verified, including ALL 9 full proposed Swift product/test files, exact 29,799-byte PATCH.diff, tests, metadata. All 15 connector fetches compared byte-for-byte with the export payload. The 9 product candidate paths are absent from latest main.
501ef814a0a9bea41419fe2d9f48315371b30320.VeilRenderGeometry,VeilFramePacer,VeilRhythmVisualTimeline.VeilRhythmNativeScene,VeilRhythmR6NativeGameView. Fixed 390x600 logical scene,.aspectFit(not uniform-stretch.fill), disabled scene touch, 4 ordinary SwiftUI buttons, 5 pooled note nodes, conservative requested 30fps.swift test -j 2: 111/111 passed (90 R5 regressions + 21 new R6).git apply --check --whitespace=error-allin clean scratch Git. It remains advisory inside Inbox.VeilLink_Entertainment_R6_NativeRendering_20261025.zip, SHA25629126683541117669c5214b4e1b2e91ecebe19bded84b10bb66075278ef20d4b, 59 files. Contains R5 Foundation baseline, R6 code, 4 geometric references (NOT screenshots), full patch, test docs.1291c62c0e33f2603e96a7887f9c835900084527bfa9c09ac7561724e524b7fa.Mandatory Governor gates
VeilRhythmExpeditionandVeilRhythmLiveConductorfrom Draft PR [INBOX][R5] Source-inclusive E191 real rhythm timing + E192 20-day railway saga #79 must be integrated before R6 or iOS will not compile.mainmutation, GameLobby navigation, protocol, signing, releases or IPA builds in this PR. Preserve current App until proof is acquired.Draft is INBOX_ONLY, not a released game or repair to other game scenes.
Correction: #82 used a noncompliant head branch prefix. This PR uses mandatory
agent-drop/and[AGENT-DROP]; same verified head commit, no code changes.