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SNMetamorph
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codeql-analysis
codeql-analysis
#1467:
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codeql-analysis
codeql-analysis
#1466:
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client: render: restore opengl extension validation check
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client: render: restore opengl extension validation check
codeql-analysis
#1464:
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client: render: apply CBT (cognitive behavioral therapy)
codeql-analysis
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client: render: apply CBT (cognitive behavioral therapy)
codeql-analysis
#1462:
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client: render: apply CBT (cognitive behavioral therapy)
codeql-analysis
#1461:
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a1batross
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a1batross:master
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codeql-analysis
codeql-analysis
#1460:
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codeql-analysis
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codeql-analysis
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codeql-analysis
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codeql-analysis
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codeql-analysis
codeql-analysis
#1455:
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Cleaning up legacy OpenGL stuff
codeql-analysis
#1454:
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gl-legacy-cleanup
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codeql-analysis
codeql-analysis
#1453:
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server: fine-tune shot impact impulse coefficients for env_physbox
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#1452:
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utils: pxrad: minor optimization in GatherSampleLight (#287)
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utils: pxrad: lightmap.cpp tiny optimization
codeql-analysis
#1450:
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10m 30s
ncuxonaT:patch-21
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gitignore: add compile_commands.json and few other things
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#1449:
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game_dir: add exploding after break & item spawning features for env_…
codeql-analysis
#1448:
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server: physx: fix omitting transparent studiomodel geometry with sol…
codeql-analysis
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server: add holdable item distance lower limit
codeql-analysis
#1446:
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server: rework holdable items physics, make it FPS-independent
codeql-analysis
#1445:
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codeql-analysis
codeql-analysis
#1444:
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server: apply acceleration instead of force to grabbed physical item
codeql-analysis
#1443:
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