Skip to content

Fail save loop #280

Description

@iBacon

Game Version

v1.7.0
13703 build 9556

Describe the bug

Triggering an auto-save during finale (map: sp_a4_finale) with inadequate time to complete next step creates an unwinnable loop.

To Reproduce

  1. During finale, wait until only seconds before failing the finale
  2. Enter any control room, or otherwise trigger an auto-save
  3. Finale timer expires, player dies, auto-load loads the save seconds before finale timer expires.

Expected behavior

Either: Auto-saves should not be triggered when there is inadequate time to complete next objective, or: failing finale should load directly to previous control room save (known winnable point)

Screenshots

No response

Desktop

OS Name Microsoft Windows 10 Home
CPU Intel(R) Core(TM) i5-3570K - I know, right?
GPU NVIDIA GeForce GTX 1060 6GB
Memory - 16 GB old-and-crusty

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions