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use bepinex path - #72

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Slok7565 merged 1 commit into
Slok7565:FinalSusfrom
yanpla:FinalSus
Mar 29, 2026
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Slok7565 merged 1 commit into
Slok7565:FinalSusfrom
yanpla:FinalSus

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@yanpla

@yanpla yanpla commented Mar 8, 2026

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You can use Paths.BepInExAssemblyDirectory instead of manually using bepinex/core/
source: https://github.com/BepInEx/BepInEx/blob/0d06996b52c0215a8327b8c69a747f425bbb0023/BepInEx/Paths.cs#L28

This fixes a crash for users using Starlight PC to launch their mods, because in Starlight PC we use an external folder outside of the game's folder to launch mods from.

@vercel

vercel Bot commented Mar 8, 2026

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@yanpla is attempting to deploy a commit to the slok7565's projects Team on Vercel.

A member of the Team first needs to authorize it.

@Slok7565

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Thanks, I'll merge this later

@Slok7565
Slok7565 merged commit 9ff1167 into Slok7565:FinalSus Mar 29, 2026
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2 participants