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Add a game artwork integration workflow and REA companion example - #15
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integrate-game-artto the existing canonical skills so an agent can turn a game's asset requirements into a budgeted generation plan, recover saved jobs, validate images, and import them without changing gameplay. REA investigation remains an optional companion reference. The runnable Relay garden example now includes an original DreamLayer environment and six matching game objects, generated in three completed operations for three credits.The workflow reuses the existing contracts, keeps collision dimensions independent of textures, and distinguishes reused outputs from paid generation. All three host copies and the downloadable skills package are synchronized. ClawHub source and client workflow tables route to the skill; no registry publication or indexing is claimed.
Validation: ten skills pass packaging/parity validation; nine existing Python tests passed for the workflow implementation; skill-creator validation passed. The refreshed commit was installed from GitHub with skills 1.7.2 into a clean Codex project, discovered by its skill listing, and compared byte for byte with the canonical skill and references. Other agent hosts were not exercised. The example passes eight Node tests, including 2,000 numeric artifact comparisons, ten asset digests, decoded transparency, and a complete public Chrome playthrough with patrols, pulse, win/replay and reduced motion.