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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

bugfix(crc): Fix spurious mismatches for disconnected players at low CRC intervals Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers ZH Relates to Zero Hour
#2796 opened Jun 14, 2026 by Caball009 Loading…
1 task
bugfix: Fix issue where builders could resume completed tasks after being disabled Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2793 opened Jun 14, 2026 by Stubbjax Loading…
unify(selectionxlat): Merge SelectionXlat Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#2792 opened Jun 14, 2026 by xezon Loading… Code foundation build up
bugfix(textureloader): Fix faulty texture reduction implementations Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour
#2789 opened Jun 13, 2026 by xezon Loading…
1 task done
bugfix(textureloader): Lift hardcoded texture aspect ratio limit of 1:8 to allow load all textures with modern gpu Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour
#2788 opened Jun 13, 2026 by xezon Loading…
bugfix(milesaudiomanager): Use reference counted DynamicAudioEventRTS class in AudioRequest and PlayingAudio to prevent race conditions when sharing audio event data in MilesAudioManager::startNextLoop() Audio Is audio related Bug Something is not working right, typically is user facing Crash This is a crash, very bad Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2774 opened Jun 7, 2026 by xezon Loading…
4 of 5 tasks
Stability fixes
refactor(audio): Simplify available audio samples management Audio Is audio related Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2773 opened Jun 7, 2026 by xezon Loading…
perf: Reduce cost of retrieving labels from Waypoint and PolygonTrigger by 90% Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Performance Is a performance concern ZH Relates to Zero Hour
#2761 opened May 31, 2026 by Mauller Loading… Runtime performance fixes & optimizations
chore: Prevent conflict between clang-format and pre-C++11 nested template parsing Refactor Edits the code with insignificant behavior changes, is never user facing
#2760 opened May 30, 2026 by DevGeniusCode Loading…
tweak(gui): Show Money Per Minute in Player Info List Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2738 opened May 20, 2026 by L3-M Loading…
bugfix(network): Add command id overflow check to keep network commands in chronological order Bug Something is not working right, typically is user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2736 opened May 19, 2026 by Caball009 Loading…
refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714 opened May 15, 2026 by RikuAnt Loading…
1 task
tweak(particlesys): Decouple Particles render update from logic step Enhancement Is new feature or request Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour
#2709 opened May 14, 2026 by xezon Loading…
1 of 3 tasks
build: Fix compile error in Smudge.h with docker-build CompileBug Bug at compile time Minor Severity: Minor < Major < Critical < Blocker
#2701 opened May 12, 2026 by ucosty Loading…
bugfix(lan): Fix crash when changing settings in the LAN lobby Bug Something is not working right, typically is user facing Crash This is a crash, very bad Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2676 opened May 2, 2026 by Caball009 Loading…
1 task
unify(controlbar): Merge and move ControlBar and related code to core Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#2675 opened May 2, 2026 by DevGeniusCode Loading… Code foundation build up
feat(math): Route game logic math through WWMath with 3-mode deterministic support Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Platform Work towards platform support, such as Linux, MacOS ZH Relates to Zero Hour
#2670 opened May 1, 2026 by Okladnoj Loading…
tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2668 opened Apr 30, 2026 by Caball009 Loading…
1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern ZH Relates to Zero Hour
#2663 opened Apr 29, 2026 by githubawn Draft
feat(stats): Add 1% low FPS tracking Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2661 opened Apr 29, 2026 by githubawn Loading…
ProTip! Updated in the last three days: updated:>2026-06-14.