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catch fish option turning into get clam.
Turtle Harmoniser to put more emphesis on coral.
Pull sprites from head to branch
Toby222
requested changes
Sep 4, 2026
| ], | ||
| chaotic: [ | ||
| "Do you wonder why you remained corporeal?", | ||
| "Did you recognise any of the echos many faces?", |
Owner
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Suggested change
| "Did you recognise any of the echos many faces?", | |
| "Did you recognise any of the echoes' many faces?", |
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| "actions/fakeCatchFish": { | ||
| frame: { | ||
| x: 300, | ||
| y: 0, | ||
| w: 50, | ||
| h: 50, | ||
| }, | ||
| }, |
Author
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Just told the game where fakeCatchFish's image was in the spritesheet. Just so happens that its image was the same as catchFish. Since this was on a different branch, git could pull in the added sprites without removing this code.
Owner
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no, it's added as a child of actions/breakDownAncientPart
The actual sprite is at the bottom
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| "actions/echoShiftCrab": { | ||
| frame: { | ||
| x: 550, | ||
| y: 250, | ||
| w: 50, | ||
| h: 50, | ||
| }, | ||
| }, | ||
| "actions/shiftEchoRay": { | ||
| "actions/echoShiftRay": { | ||
| frame: { | ||
| x: 550, | ||
| y: 300, | ||
| w: 50, | ||
| h: 50, | ||
| }, | ||
| }, | ||
| "actions/shiftEchoShark": { | ||
| "actions/echoShiftShark": { |
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| "actions/fakeCatchFish": { | ||
| frame: { | ||
| x: 300, | ||
| y: 50, | ||
| w: 50, | ||
| h: 50, | ||
| }, | ||
| }, |
| "clamScavenger", | ||
| "seabedStripper", | ||
| "calciniumConverter", | ||
| // "wispCumulator", Depricated |
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| /* | ||
| wispCumulator: { | ||
| name: "wisp cumulators", | ||
| singleName: "wisp cumulator", | ||
| color: "#3EBD6C", // change when art's done | ||
| desc: "Filters wisps from the ocean currents using sand.", | ||
| income: { | ||
| wisp: 50, | ||
| get sand() { | ||
| return -500 + 250 * SharkGame.Aspects.mechanicalManifestation.level; | ||
| }, | ||
| }, | ||
| value: 70000, | ||
| }, */ |
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