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The bug of DeepSTORM3D post-processing mentioned in the paper's Supplementary section 1. #223
I've read the DECODE paper and noticed that in the Supplementary, you mentioned, "We discovered and fixed a bug in the DeepSTORM3D post-processing software which led to poor localizations." I am currently working on replicating DeepSTORM3D, and I was wondering if you could provide me with some suggestions related to this issue. Your assistance would be greatly appreciated. Thank you.
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Haydnspass commentedon Oct 30, 2023
Dear @yueyue0112 ,
this was a TYPO bug, closed here: EliasNehme/DeepSTORM3D#2