Repository navigation
feat(fat-cow): a CH-47 that becomes a forward refuel and rearm point (FEAT-FAT-COW) - #273
Merged
Merged
Conversation
… its vehicles Opens the FEAT-FAT-COW lot. Ticket 01 measures in DCS, before any Fat Cow code, whether a FARP spawned mid-mission serves a player already in game, whether a finite warehouse stock is enforced and seen alike by server and client, and whether an Invisible FARP needs trucks in range. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The spike needs no flying: both slots now start hot on the field. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A runtime Invisible FARP serves a player already in game, enforces a finite stock set by script, and serves nothing without trucks in range. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…lone Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…countryside warehouse comment Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…of the rear rotor Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…end to end The ammo crates and barrels shared their DCS types with existing registry entries, which made findByDCSType's answer depend on spec order. They are spawned by a scene step, named CTLD_ so they are never loadable crates; the FARP reuses the Invisible_FARP entry. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- packing while the scene lays out aborts it (no orphan objects) - an AI cow whose flight is gone packs and goes home - the Land task keeps the cow down for a day, not an hour - cow crate descriptors go through CTLDCrateManager:registerDescriptor - a part-used crate respawns on the ground at what it still weighs - packing gives every crate the FARP opened with its share back - a late-activated escort activates the mission cow only once it is active Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…test build) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…m anywhere Land here, Take off, Hold here, Join us: nothing moves on its own for a player flight (the cow left whenever the leader hopped onto its FARP). An AI flight's cow keeps landing and taking off with its leader. The cow comes airborne from the nearest friendly logistic zone on land, with an estimated joining time. Fat Cow status (position, ETA, stock, also before landing) and FARP status (the Fat Cow FARP you are at). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… the CH-47 too Load: Full fuel / 4 Hellfires + max fuel / Max weapons + max fuel (fatCowLoadouts), Unload the Fat Cow crates. Mission FARP warehouses are logged at start, a measurement before FARP status covers every FARP. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Evening server run findings and Zip's loadout profiles (lot 1): - one Invisible FARP per cow (CTLD_FatCow_FARP_<n>), emptied on pack and added again at the next deployment, never destroyed (ghost FARPs, AI cow blowing up on take-off); an AI cow's FARP is reused by the next one - stock guard: counts that went up are put back, foreign weapons removed, every cow FARP re-synced every 10 s and on each birth (now and +2 s), FARPs of packed cows emptied - loadouts list fuel kg and items and are split into crates by content, not by translated crate name (refused on the French server) - four Hellfire + 30 mm profiles with two 800 gal tanks; crates of 20 laser, 20 radar (AGM-114L), 1200 rounds - AI cow: 80 % internal fuel, the requesting flight picks the loadout, mission cows take entry.loadout; fatCowAIFuelKg/fatCowAIItems removed - F10 menus regrouped into submenus; docs, CHANGELOG, ticket 06, roadmap Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Lot 2 (Zip): the cow stays a CH-47 whatever the requester flies; Russian and mixed loadouts are added in Russian and Mixed submenus of Load and Request a Fat Cow (new optional `menu` field of a loadout). - crates: 20 Vikhr, 16 Ataka, 16 Shturm, 460 rounds of 2A42 HE and AP, 500 rounds of GSh-30 (names and missile masses from the DCS data mine) - loadouts: Ka-50 (40 or 60 Vikhr with 2A42), Mi-24P (32 Ataka or 32 Shturm with GSh-30), two Apache + Russian mixes; all with two 800 gal tanks, 6 400 to 8 200 kg, 5 to 8 crates - labels for the new items; docs, CHANGELOG, ticket 06 step C6, roadmap Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
… a pilot Review of PR #273: - the fuel depot step is no longer `critical`: a depot that cannot be added stows the cow and tells its audience, instead of leaving it deploying in silence; onSceneFailed empties the FARP already added - a pilot taking the slot of a piloted cow whose FARP was left open closes it, emptied, instead of "already deployed" and a pack that no longer finds the previous pilot's crates - comments: what writeWarehouse can reach, deploy's "failed" reason, the module's dependencies; pilot docs and CHANGELOG Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2 of 4 tasks
davidp57
added a commit
to VEAF/VEAF-Mission-Creation-Tools
that referenced
this pull request
Oct 27, 2026
… (FIX-FATCOW-CTLD-FARPS) (#1202) * fix(grass,csar): leave CTLD Fat Cow FARPs alone, give the CH-47F CSAR From the CTLD Fat Cow server run of 2026-10-26 (VEAF/CTLD#273): - veafGrass.fillAllFarpWarehouses refilled every FARP on each player birth, CTLD's Fat Cow FARPs included, so a cow came back full each time (packs read 50 035 kg from a cow that carried 7 200); airbases named CTLD_... are now skipped - csar.aircraftType lists CH-47Fbl1 (24), a VEAF adaptation recorded in vendored.yaml, so the Chinook has the CSAR menu Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(backlog): FIX-FATCOW-CTLD-FARPS ticket 02, the Fat Cow in the demo mission before the next release Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(backlog): active lot count after merging develop Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This was referenced Oct 27, 2026
davidp57
added a commit
to VEAF/VEAF-Mission-Creation-Tools
that referenced
this pull request
Oct 27, 2026
… the mission is missing, not removed (#1204) * chore(vendored): take CTLD 2.0.0-rc15, the Fat Cow; a list newer than the mission is missing, not removed rc15 ships the Fat Cow (VEAF/CTLD#273) and catalogue 2.3.0, and gives a list newer than a mission's configuration its default (VEAF/CTLD#275): in rc14 a 2.2.0 ctld-config.yaml had no Fat Cow aircraft, crate or loadout. validate and ctld-upgrade read ctld.configListSince from the vendored engine, so ctld-upgrade writes the Fat Cow lists in instead of stamping 2.3.0 over their absence. Release asset, LF-normalised. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(backlog): CHORE-VENDOR-CTLD-RC15 is PR #1204 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(types): read_list_since takes the optional engine path Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Lot
FEAT-FAT-COW: a CH-47 that lands in the field and becomes a forward refuel and rearm point for other helicopters. ED announced a native Fat Cow on 2024-04-19 and 2024-08-23; DCS 2.9.30.28738 still has none.DCS cannot transfer fuel between aircraft, so the cow lays out a FARP scene next to itself whose warehouse holds exactly what it carries, and DCS serves it until it runs out.
FARP Fuel Depotstatic alone supplies fuel and weapons: no vehicle, tent, ammo dump or bunker.fatCowLoadouts: fuel kg + items, split into crates by content) or Request a crate one at a time. Default loadouts, all with two 800 gal tanks (4 800 kg): four Apache ones at the top (40 or 60 Hellfires, laser and radar AGM-114L, with 30 mm), four under Russian (Ka-50 Vikhr + 2A42, Mi-24P Ataka or Shturm + GSh-30), two under Mixed; 6 400 to 8 200 kg, what a CH-47F lifts with 80 % internal fuel. Deploy the FARP; the crates stay on board; packing (or taking off) puts what was not used back into them and lightens the hold. Cow crates never show in Request Equipment nor Unpack.fatCowAICows({ group, escort, loadout }); with an AI flight it lands and takes off with the leader on its own. Documented indocs/mission-maker/fat-cow.md.CTLD_FatCow_FARP_<n>), emptied on pack and added again at the next deployment, never destroyed: fixes the ghost FARPs and the AI cow blowing up on take-off (evening server run). Stock guard: every cow FARP re-synced every 10 s and on each birth; a count that went up (VMCT's GRASS refill) is put back, foreign weapons removed, FARPs of packed cows emptied.fatCow*, catalogue 2.3.0 (shape + oracle), EN/FR docs (pilot + mission maker), FR/ES/KO translations (proposal for review).CTLDCrate.canBeUnpackedis false for a cow crate;getLoadedCrateWeightand_respawnStaticusemetadata.massKg(a part-used cow crate weighs what it still holds);CTLDCrateManager:registerDescriptorand:loadIntoHold.Test plan
assert.truthy, as ondevelopCTLD.lualoads (smoke)pr-code-reviewon this PR before mergeBacklog:
.backlog/FEAT-FAT-COW/(PRD, tickets 01-06).🤖 Generated with Claude Code