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Releases: Zode/blenderutils

Material import case sensitivity fix

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@Zode Zode released this 22 Jul 05:51

Fix material import where name check case sensitivity broke the import buttons.

Add automatic backface culling

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@Zode Zode released this 03 Jul 11:04
84dd756

Quick patch to automatically enable backface culling for any goldsrc imports.

Fix material import on Windows.

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@Zode Zode released this 03 Dec 05:28
bd1341a

I use Arch btw.

Fix material import.

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@Zode Zode released this 03 Dec 04:56
9b5de2d

Fixes a bug in material import using the old function, due to uncommitted changes from my disk (whoooops).

Support xash mdldec

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@Zode Zode released this 11 Oct 07:55
821c8c1

Just a small fix to support xash's mdldec, as it seems to place the textures in a subfolder.

Fix a bug in baker

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@Zode Zode released this 19 May 23:25

Add safety checks to baker to stop it catastrophically failing
Fix a bug where baker would fail if the scene hierarchy had the high poly before low poly object (apparently selection order from scripting is a lie in blender)

Object level vertexbones

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@Zode Zode released this 28 Dec 01:36

Added ability to make vertexbones on an object level for physics sims.
Also changed behavior of vertexbone creation, so that it merges into existing one if possible instead of making a copy.

fix updater (again)

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@Zode Zode released this 27 Dec 07:34

i swear no other project of mine is this janky

goldsrc:tm: tweaks

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@Zode Zode released this 27 Dec 07:27

Changed proxy copy logic a bit

VertexBones

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@Zode Zode released this 27 Dec 06:21

In edit mode's vertex menu: New option "vertex bones: make from selected" which will take the selected vertices, and make a proxy object & armature with said vertices rigged into bones controlled by the original mesh's vertices. Effectively allowing one to turn vertex animation into bone animation for goldsrc and others.