Chris asked for this on 2026-09-11, during the design of the order-driven flight (docs/TODO/205 to 208). He put it in the backlog to come back to.
What exists
The game shows one first-person cockpit, with four views: front, rear, left and right. The camera sits in the ship.
Why it matters now
After docs/TODO/205, the ship flies itself on an order, and the player watches more and steers less. A camera outside the ship can show that flight better than a cockpit can. A fight, a docking and a trip to the sun each read differently from outside.
What to decide later
- Which cameras to offer. Candidates are a chase camera behind the ship, a free orbit camera, and a tactical view from above the fight.
- Whether the cockpit stays the default.
- How a camera choice reaches a phone, which has no view keys.
Rendering only reads the world state, so a new camera changes no rule.
Chris asked for this on 2026-09-11, during the design of the order-driven flight (docs/TODO/205 to 208). He put it in the backlog to come back to.
What exists
The game shows one first-person cockpit, with four views: front, rear, left and right. The camera sits in the ship.
Why it matters now
After docs/TODO/205, the ship flies itself on an order, and the player watches more and steers less. A camera outside the ship can show that flight better than a cockpit can. A fight, a docking and a trip to the sun each read differently from outside.
What to decide later
Rendering only reads the world state, so a new camera changes no rule.