Repository navigation
feat: Add browser layer control - #54
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Adds explicit control over the rendering order of Overlay2D and World2D browsers through
CEF_SetBrowserLayer(playerid, browserid, layer).Higher layer values render above lower ones. Browsers default to layer
0, support negative values, and use browser ID as a deterministic tie-breaker.Layer changes are independent of focus and visibility. Assignments persist across visibility changes, reloads and navigation, including when browser creation is waiting for resource downloads. Recreating a browser resets its layer.
Includes the open.mp C++ API, documentation and examples. WorldObject3D rendering remains unaffected. Both client and server require an updated build.