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Toolless Movement

This project is based on GodotSourceEngineMovemen and code from the Source SDK 2013. Without them I would not have been able to make this.

Goal

The goal is to replicate Source game movement, such as strafing, bunny hopping, and trimping.

Notes

This repository requires a modified version of Godot 4.4.1. that includes a function to normalize a vector and return the magnitude of it. It is currently not possible to build it otherwise.

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