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A collection of simple drop-in levelgens. Check source code for configuration options.

base_control.levelgen

Examples

Base Control - kaen

Overview

Adds "base control" to zone control games. When a zone is captured, nearby Turrets and Forcefields are switched to the capturing player's team. Objects belong to the GoalZone closest to them, and are owned by the team which controls the zone. Objects are healed when a zone is captured by a new team. When a team scores a touchdown, it loses control of all objects belonging to goal zones, and the objects are set to 0 health.

Exemptions

Objects with an ID number higher than 9000 are exempted from ownership changes. You can use this to make certain objects obey normal rules instead of changing owners.

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Easy to use drop-in levelgens

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