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Add Liquid Glass icon support to App Clips - #93

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nathan-ahn merged 2 commits into
bndkt:mainfrom
kyryloren:kyrylo/add-liquid-glass-support
Oct 15, 2026
Merged

nathan-ahn merged 2 commits into
bndkt:mainfrom
kyryloren:kyrylo/add-liquid-glass-support

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@kyryloren

@kyryloren kyryloren commented Oct 13, 2026 •

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Summary

Refs #80.

  • Use the effective Expo .icon filename for the App Clip's CFBundleIconName and Debug/Release app-icon build settings.
  • Copy the complete Icon Composer bundle into the clip directory and register it with the clip's Xcode group and Resources build phase, using the clip's target UUID.
  • Keep the existing AppIcon, asset-catalog, and plist behavior when a .icon is not configured, including PNG and light/dark/tinted configurations. No new required options or dependencies.
  • Bump the package version to 0.9.2.

Validation limits

  • The .icon archive contains 120×120 and 152×152 compatibility PNGs. No standalone 167×167 PNG was emitted; both compiled catalogs contain universal 1024×1024 iPhone/iPad icon renditions.
  • These local checks verify native compilation, resource registration, and compiled icon metadata. The archives were unsigned; EAS submission and App Store Connect acceptance have not been validated.
  • Verification used disposable apps outside the repository; no new test runner configuration is included.

@nathan-ahn nathan-ahn left a comment

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Thank you for your contribution! This looks great.

@nathan-ahn
nathan-ahn merged commit 22c21a2 into bndkt:main Oct 15, 2026
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2 participants