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Mods support #43

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@josete2k

What would you like?

I think some of them are supported but there is one that i would like to have... The minimap on screen (GC legacy).

https://www.reddit.com/r/decomps/comments/1wzf3qg/zelda_wind_waker_hd_recompdecomp_who_needed_the/

https://github.com/ZeldaWWHDRecomp/ZeldaWWHDMods/tree/main/gc-minimap

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  1. Pulpparty commented on Oct 18, 2026

    @Pulpparty
    Collaborator

    Thanks for the request! The GameCube sea minimap (gc-minimap) is now built into SwitchWakerHD on main and will be in the next release, v0.4.8, as an experimental feature: it works in our tests on the console, but it is new, so please report anything that looks wrong.

    The Switch cannot build code mods itself, so the mod goes into the game when you build it on your computer:

    • Windows Easy Installer: a new box lets you choose your own GameCube Wind Waker (.iso, .gcm, .rvz or its folder); the installer downloads the mod and builds it in.
    • make_sd.py: add --guest-mod gc-minimap --gc-game /path/to/GameCube-WindWaker.iso.

    You need your own GameCube Wind Waker (USA, Europe or Japan): the mod draws its maps from it. A Dolphin .rvz needs Python 3.14 or newer, or convert it to .iso in Dolphin.

    Position, size, opacity and map style can be changed on the console: hold Minus > Mods > Built-in > Code mods in this build, then restart the game.

    Details: https://github.com/centollOS/SwitchWakerHD/blob/main/INSTALL.md#optional-code-mods-the-gamecube-sea-minimap

    I'll close this issue when v0.4.8 is out.

  2. added this to the v0.4.8 milestone on Oct 18, 2026
  3. Pulpparty commented on Oct 24, 2026

    @Pulpparty
    Collaborator

    Note: the next release will be v1.0.0 instead of v0.4.8 (milestone renamed). This fix ships in it.

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