Zero-config by default. Every setting exposed underneath.
Illustrative capture-bay concept — teal pigment brand, brass for live progress. Not a product screenshot.
v0.10.0 adds a CesiumJS Globe view, real DEM/catalog connectors, DEM-backed flood preview, and Experimental multi-hazard data stubs — see RELEASE.md and verify evidence in docs/E2E-GEO-V010.md / docs/assets/verify/v0.10/. v0.9.2 revamped shell UX and design skills. v0.9.1 added Experimental Minecraft
.schemexport. v0.9.0 shipped the worldwide AOI geospatial suite (ENU + 2D satellite). Flood authority badges stay honest (Live preview / Demo / Scientific). Reconstruction keeps Standard vs Experimental routing. Research and license notes: docs/RESEARCH-STACK.md.
InstaSplatter turns ordinary captures into photorealistic 3D Gaussian splats, then — when you switch suites — into a metrically georeferenced map with scientific and preview flood runs.
Drop an .mp4, a folder of images, or several at once onto the window and the scene materializes in the viewport while it trains. Resolution, frame count, iteration budget, and quality trade-offs are automatically tuned to your PC. Power users can open Settings and override every knob; everyone else never has to.
flowchart LR
subgraph Shell["One shell"]
R["Reconstruction"]
G["Geospatial"]
end
R --> Q["Shared queue · engines · diagnostics"]
G --> Q
Q --> X["Export · project resume"]
| Suite | Job |
|---|---|
| Reconstruction | Capture → cameras → dense evidence → live splat / mesh export |
| Geospatial | Draw AOI anywhere → ENU 3D / MapLibre 2D / Cesium Globe → flood scenarios → timed exports |
Switch suites from the TitleBar. Geospatial defaults to the 3D workspace; toggle 2D satellite to draw or edit an AOI. Projects are versioned (v2) and can carry either suite; reconstruction projects remain loadable.
Drop → live stages → export
- Drop a video or image folder onto the home capture plane.
- Watch live stages in the 3D viewport: cameras → sparse → dense → splat (brass marks Live progress).
- Export PLY / SPZ v4 / mesh from the consolidated Export menu. With Experimental Mode on, optionally export a Minecraft
.schemfrom the finished splat.
flowchart LR
A["Drop capture"] --> B["Cameras"]
B --> C["Sparse"]
C --> D["Dense"]
D --> E["Splat"]
E --> F["Export PLY / SPZ / mesh"]
E -.->|Experimental| G[".schem"]
AOI → flood → export
- Open or create a geo project; switch suite to Geospatial.
- Draw an AOI in 2D satellite (or work in 3D ENU / Globe with DEM terrain and imagery).
- Run flood — scientific (ANUGA/SWMM when installed) or labelled preview / demo. Check the authority badge: Live preview / Demo / Scientific.
- Export COG / GeoPackage / Zarr metadata and manifests.
flowchart LR
A["Draw AOI"] --> B["ENU / 2D / Globe"]
B --> C["Flood run"]
C --> D{"Authority badge"}
D -->|Scientific| E["ANUGA / SWMM"]
D -->|Preview / Demo| F["Labelled non-authoritative"]
E --> G["Export products"]
F --> G
Applies inside both suites where engines are gated:
| Standard (default) | Experimental (opt-in) | |
|---|---|---|
| Reconstruction cameras | Capture-aware commercial chain (VGGT-C, MapAnything, COLMAP) | Profile-matched NC research hypotheses, scored then fused |
| Dense / polish | RoMa v2 ∧ DA3 ∧ MVS; Fixer | Confidence-fuse densifiers; Difix then Fixer |
| Flood | ANUGA Domain.evolve when installed+DEM (+ SWMM network); labelled demo/scaffold otherwise | TRITON / Wflow / GeoClaw external; GPL engines plugin-only |
| Other hazards | Flood-only simulation on Standard | Quake / fire / landslide / tsunami = feed/STAC stubs only (no fake physics) |
| Preview | WebGPU/CPU soft solver labelled non-authoritative | Same preview path; never promoted without gates |
| License | Commercial-safe defaults | NC research after one-time ack; GPL never bundled |
Experimental is a single TitleBar control (+ discrete banner). Open About for Standard vs Experimental stacks, geospatial engines, sidecars, and license/attribution (including Esri World Imagery). NC weights and GPL hydro binaries are never shipped in the installer. See tools/sidecars/README.md.
- Two suites, one shell. Reconstruction and geospatial share queue, engines, diagnostics, and Standard/Experimental policy.
- Live, not batch. Watch cameras → sparse → dense → splat stages in 3D; scrub a hydrograph linked to the flood waterline.
- AOI anywhere. Draw a flood domain worldwide; soft-solver and scientific extent rebind off the box (not Wellington-locked).
- Metric when possible. EXIF/DJI/GCP → ENU/ECEF; unscaled scenes stay clearly labelled.
- Science vs graphics. ANUGA/SWMM for authoritative runs after calibration; live preview stays a badge until within tolerances. Demo/uncalibrated exports never claim authority.
- One cross-vendor binary. Brush on wgpu runs on NVIDIA, AMD, and Intel. No CUDA or Python required for the base install.
- Local and private. All processing runs on your machine.
| Input | Video, image folders, batch queue; geospatial telemetry/GCP CSV |
| Camera solving | Scored capture-aware routing, COLMAP 4.1 pose priors / BA |
| Dense init | Schema v2 sidecars, Sim(3) fusion, gsplat init.ply |
| Live reconstruction | Sparse/dense clouds + frustums + Brush/gsplat PLY hot-swap in one 3D viewport |
| Geospatial 3D | ENU workspace: Esri imagery terrain, depth water, editable splat gizmos |
| Geospatial Globe | CesiumJS globe with local DEM terrain + flood overlay (no ion required on Standard) |
| Geospatial 2D | MapLibre satellite + AOI draw + flood depth overlay |
| Flood | ANUGA/SWMM scientific path + DEM-backed preview / HAND + demo fallback |
| Exports | Splat PLY/SPZ v4; flood COG/GeoPackage/Zarr metadata/manifests; Experimental Minecraft .schem |
| Modes | Suite switch + Standard / Experimental + About implementations |
| Resume | Project bundles with checkpoint resume |
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10/11 (64-bit) primary; Linux / macOS best-effort via CI | Windows 11 (64-bit) |
| GPU | Any Vulkan/DX12/Metal-capable GPU | Dedicated GPU with 6+ GB VRAM |
| RAM | 16 GB | 32 GB |
| Disk | A few GB free for cache | SSD recommended |
Installers are published on GitHub Releases after a tagged CI run (see RELEASE.md). Windows NSIS is the primary supported package; Linux AppImage/.deb and macOS .dmg are best-effort. For v0.10, macOS dmgs are unsigned / ad-hoc (no notarization secrets) — right-click → Open on first launch if Gatekeeper blocks.
COLMAP and Brush download automatically on first run (~200 MB). Video input needs FFmpeg on PATH:
winget install ffmpeg
Optional scientific flood: install the ANUGA/SWMM workers under the engines path (see tools/sidecars/anuga and tools/sidecars/swmm). Without them, geospatial flood runs a labelled demo path — not scientifically authoritative.
Prereqs: Rust (stable), Node.js 20+, FFmpeg on PATH. On Windows use the MSVC toolchain.
npm install
npm run tauri dev # development
npm run tauri build # bundles under src-tauri/target/release/bundleLinux (Debian/Ubuntu): install WebKitGTK 4.1 and related deps before building:
sudo apt-get update
sudo apt-get install -y \
libwebkit2gtk-4.1-dev \
libayatana-appindicator3-dev \
librsvg2-dev \
patchelf \
libssl-dev \
libgtk-3-dev \
xdg-utilsMulti-platform CI matrix: .github/workflows/release.yml (workflow_dispatch or tag v*). Details and publish gates: RELEASE.md.
- Launch InstaSplatter. It detects your hardware and picks a preset.
- Pick a suite: Reconstruction or Geospatial (TitleBar).
- Reconstruction — drag a video or image folder; watch live stages (cameras / sparse / dense / splat); export PLY/SPZ/mesh. With Experimental Mode on, export a Minecraft
.schemschematic from the finished splat. - Geospatial — open/create a geo project, draw an AOI in 2D (or work in ENU / Globe), run flood scientific or preview, export products with manifests. Check the authority badge (Live preview / Demo / Scientific).
- (Optional) Settings groups, Experimental Mode (NC ack), or About for stacks and attribution.
- v0.8: suites, georeg, viewport, dual flood engines, exports, experimental adapters.
- v0.9: worldwide AOI, Esri imagery, 3D ENU workspace, live recon stages, Settings/About cleanup, shell QOL (v0.9.2).
- v0.10 (this release): Cesium Globe, real DEM/catalog connectors, flood realism, multi-platform installer CI; tag/publish blocked until MANUAL verify captures or waiver — see
docs/assets/verify/v0.10/VERIFY-SUMMARY.md. - v1.0: large-scene tiling, uncertainty ensembles, full ANUGA validation suite, multi-drone RTK/GCP truth sets, site/city benchmarks, accessibility + installer migration audit.
See also ROADMAP-V2.md and ROADMAP.md.
See CONTRIBUTING.md. By participating you agree to the Code of Conduct.
Apache-2.0. Third-party notices and research sidecar licenses are documented in docs/RESEARCH-STACK.md and About in-app.


