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Behind NATs that assign a per-destination public port, the address a player registered with differs from the one its relay traffic arrives from, so relay packets were dropped or forwarded to a port the NAT never opened. Re-home the single other entry sharing the sender's IP. Also stop dynamic relaying from leaking a socket port per relay. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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Behind NATs that assign a per-destination public port, the address a player registered with differs from the one its relay traffic arrives from, so relay packets were dropped or forwarded to a port the NAT never opened. Re-home the single other entry sharing the sender's IP.
Also stop dynamic relaying from leaking a socket port per relay.