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queen game: ships fly home, wait at their portal, flash on bus events, and new cells come in batches #1550
Slice 4 of the epic gHashTag/t27#7718, the game. The game should follow the card gHashTag/t27 specs/queen/hive.t27 (gHashTag/t27#7821), running as wasm.
Scenarios
A ship whose bee left the feed flies back to the hive entrance and fades over DEPART_MS, instead of vanishing in one frame.
A bee whose issue has no cell yet circles its repository's portal until the cell is placed.
New cells are placed in batches. All of them come on the first answer, then at most one batch per CELL_BATCH_SECONDS. Each batch is one scene rebuild, instead of one rebuild per newly running issue.
Each event of the Queen's bus flashes its cell:
gold for an acceptance;
amber for any other verdict;
red for a lost lease;
grey for a cancel;
white for a start.
Acceptance criteria
public/t27/queen/hive.wasm is built from the card (t27c gen-c + zig 0.16.0, reproducible).
data-scene-builds does not grow when a bee starts on an issue the map already holds, or when a bee finishes.
Activity
queen board: why bees are idle, lanes by repository or kind, and a ta…
Deploy bb7e051