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Visual Reportの成功時比較出力とREADMEの英語版を整備する - #1

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link1345 merged 4 commits into
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codex/ci
Aug 21, 2026
Merged

link1345 merged 4 commits into
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codex/ci

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概要

  • Visual Reportのデモ有効時に成功結果でも比較成果物を含めるようGitHub Actionsを修正
  • デモの期待された比較失敗をワークフロー全体の失敗として扱わないよう成果判定を整理
  • READMEを英語化し、日本語版README-ja.mdを追加
  • 更新されたタイトル画面のビジュアル基準画像を反映

テスト

  • 実行していません(依頼されていないため)

@chatgpt-codex-connector chatgpt-codex-connector Bot left a comment

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💡 Codex Review

https://github.com/link1345/gua-sample-unity/blob/b00aef7231e5d0be5caa2da132f4f3dddf5abc36/tests/baselines/title-screen/windows-unity-6000.5.3f1-d3d11-541x700.png#L1
P2 Badge Separate development-build visual baselines

When GUA_UNITY_PLAYER points to a non-development Windows x64 build, the visual test still selects the default windows-unity-6000.5.3f1-d3d11-541x700 variant, but the newly committed PNG contains Unity's visible Development Build watermark. A release Player therefore cannot match this baseline within the test's 0.1% differing-pixel allowance, even when the application UI is correct. Keep the reviewed default baseline free of build-type overlays or use separate variants for development and release Players.

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Comment thread .github/workflows/gua-tests.yml

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💡 Codex Review

Here are some automated review suggestions for this pull request.

Reviewed commit: 2de63c2579

ℹ️ About Codex in GitHub

Your team has set up Codex to review pull requests in this repo. Reviews are triggered when you

  • Open a pull request for review
  • Mark a draft as ready
  • Comment "@codex review".

If Codex has suggestions, it will comment; otherwise it will react with 👍.

Codex can also answer questions or update the PR. Try commenting "@codex address that feedback".

Comment thread README.md
Windows x64 Mono Playerをビルドしてから、NUnitで実際のPlayerとSemantic UI Treeを操作します。
## UI tests

Build a Windows x64 Mono Player, then use NUnit to operate the real Player through its Semantic UI Tree.

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P2 Badge Match the local build mode to the new baseline

When someone follows the local build-and-test sequence immediately below, -buildWindows64Player creates a non-development Player because the command omits Unity's documented -development option, but the newly committed title-screen baseline contains the Development Build watermark. That watermark alone changes about 0.21% of the image, exceeding TitleScreenMatchesReviewedVisualBaseline's 0.1% maximum, so the documented dotnet test invocation fails. Add -development to the local build command or use a non-development baseline.

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@link1345
link1345 merged commit 6d09a60 into main Aug 21, 2026
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@link1345
link1345 deleted the codex/ci branch August 21, 2026 16:21
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