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Compile errors on Unity 2017.4.2f2 with v2.1 #25

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@Firemaw

Has the following compile errors on Unity 2017.4.2f2. Resource Checker v2.1.

Assets/Editor/ResourceChecker.cs(286,23): error CS0117: UnityEngine.TextureFormat' does not contain a definition for ATF_RGB_DXT1'
Assets/Editor/ResourceChecker.cs(287,23): error CS0117: UnityEngine.TextureFormat' does not contain a definition for ATF_RGBA_JPG'
Assets/Editor/ResourceChecker.cs(288,23): error CS0117: UnityEngine.TextureFormat' does not contain a definition for ATF_RGB_JPG'
Assets/Editor/ResourceChecker.cs(783,10): error CS0103: The name ac' does not exist in the current context Assets/Editor/ResourceChecker.cs(796,26): error CS0103: The name cnt' does not exist in the current context
Assets/Editor/ResourceChecker.cs(805,29): error CS0103: The name m' does not exist in the current context Assets/Editor/ResourceChecker.cs(807,29): error CS0103: The name m' does not exist in the current context

Activity

  1. woistjadefox commented on May 4, 2018

    @woistjadefox

    I tested it with 2017.4.2f2. It works, only the "Material" tab makes the Editor hang and I had to force quit. Happens always I press on the tab.

  2. Firemaw commented on May 4, 2018

    @Firemaw
    Author

    New version you uploaded has no compile errors and works now, thank you @handcircus

  3. woistjadefox commented on May 10, 2018

    @woistjadefox

    No it's not happening in an empty scene. It happens right after I press on the Materials tab. I don't have to press the "Calculate" button.

    I just tried a smaller scenery (I have a multi scene setups) and it worked without errors / crash, but the editor lags as hell while I'm on the Material tab. When I press another tab then, everything fast and fluent again.

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