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Building autonomous UAVs from scratch...
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Building autonomous UAVs from scratch...

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hannesgook/README.md

Hannes Göök

I build end-to-end real-time control and machine-learning systems across custom hardware and software: embedded firmware, wireless communication, computer vision, and reinforcement learning. Programming for 7+ years, professionally since 2021.

Recent projects: two from-scratch quadcopters with custom ESP32 flight controllers. KattVis uses onboard stereo vision for GPS-free motion and position estimation, while PidraQRL has a live RL agent tuning PID gains in real time on physical hardware.

🏆 Winner of the Yale SEA Most Outstanding STEM Exhibit - Unga Forskare 2026 National Final

Projects

KattVis (2026-present)

A stereo-vision quadcopter built from scratch, flying without GPS or a barometer, using onboard stereo cameras and an IMU instead.

  • Custom ESP32 flight controller with a cascaded PID loop at 250 Hz, running independently of the vision workload
  • Deadcat airframe with a tuned front/rear roll-mix to compensate for the front motors' extra torque leverage
  • Raspberry Pi 5 running an onboard stereo-vision and visual-odometry pipeline (dual OV9281 global-shutter cameras, 12 cm baseline) for GPS-free motion and altitude estimation
  • Custom Flutter ground station with the actual CAD-modeled airframe rendered live, PID tuning, a per-motor test mode, and built-in stereo calibration
  • Prototyped the stereo pipeline in Unity before buying the physical cameras, to prove the approach out first
  • Custom nylon airframe designed in Fusion 360, manufactured and sponsored by PCBWay
  • 10 seconds of controlled flight demonstrated so far; altitude hold functional and being tuned

Repo: KattVis

KattVis Flutter app


PidraQRL (2025-2026)

A quadrotor built entirely from scratch with a live SAC reinforcement learning agent tuning roll-controller gains in real time and a Unity HDRP digital twin mirroring live telemetry.

  • Custom ESP32 flight controller with cascaded PID, Madgwick AHRS, and biquad filters (250 Hz loop)
  • Full wireless chain: Flutter app -> BLE -> Raspberry Pi -> LoRa -> ESP32 (+ direct BLE for RL)
  • SAC RL agent tuning PID gains in real time on the physical drone, no sim-to-real transfer
  • Custom single-axis test rig for safe RL training with live propellers
  • Unity HDRP digital twin with Fusion 360 models, mirroring live IMU telemetry over UDP
  • Winner of the Yale SEA Most Outstanding STEM Exhibit - Unga Forskare 2026 National Final (Sweden's Young Researchers national championship)

🏅 Official winners list (Swedish) (Drone Control System)

🗞️ Winners announcement with photos (LinkedIn) (Swedish)

🌐 Digital exhibition

"The project stands out through a very high level of technical ambition. The custom-built flight controller, the distributed communication chain, and the well-designed failsafe solution demonstrate a deep understanding of real-time systems, control theory, and system safety. The methodology is exemplarily clear and reproducible." - Translated research jury feedback, Unga Forskare 2026

"In this project, the team members refused to take any shortcuts whatsoever. By rejecting ready-made frameworks and instead building everything from scratch, from communication to software, this work has demonstrated a technical dedication beyond the ordinary." - Winners catalogue, Unga Forskare 2026 (translated) - Link (Swedish)

📰 Press: Hulebäcksgymnasiet news (Swedish), School video (Swedish), Local press (Swedish)

Repo: PidraQRL

Drone System setup


GDForge (2025-2026)

Generates a playable Geometry Dash level from any song using beat detection and physics simulation.

  • Analyzes audio to detect beats and uses them to drive level generation
  • Cube mode simulates ballistic arc physics reverse-engineered from observed in-game behavior
  • Wave mode generates a diagonal path with rails and ramps sampled by arc length
  • Reverse-engineered the .gmd format used by the GDShare mod to write valid level files importable directly into GD
  • PyQt GUI with synchronized audio waveform and level geometry preview

Repo: GDForge

GDForge GUI GDForge Result

Work Experience

Software Developer - CPAC Systems - Recurring, 2021-2025

Five paid internships starting at age 15 across four years building internal tools and simulators in C#, Python, and Unity.

  • Optimized a Unity simulator, doubling frame rate
  • Built a Python diagnostics tool adopted by senior engineers for root cause analysis
  • Built a license management service (HTML, CSS, JS)
  • Developed machine simulations with custom mesh generation in Unity
  • Refactored Perl codebases and worked on a web application (HTML, SCSS, TypeScript)

Skills

Embedded systems: C++, Arduino, PID control, IMU data filtering and handling, Fusion 360

Simulation & Graphics: Unity, C#, procedural generation (noise combining), Blender

Computer Vision: OpenCV, stereo vision, visual odometry, feature tracking, camera calibration

App: Flutter (dart), React, Python

AI: Reinforcement learning, YOLO, Torch, dataset generation

Languages: Swedish (native), English (fluent), French (basic)

Pinned Loading

  1. pidraqrl pidraqrl Public

    Full-stack quadrotor from scratch: custom ESP32 flight controller, BLE/LoRa comms, Flutter app, live SAC RL agent tuning roll-controller gains in real time, and a Unity HDRP digital twin.

    ShaderLab 1

  2. gdforge gdforge Public

    Generates a playable Geometry Dash level from any song using beat detection and physics simulation.

    Python 1

  3. kattvis kattvis Public

    Stereo-vision, GPS-denied quadcopter built from scratch. Custom flight controller, onboard visual odometry, custom Flutter control app.