Skip to content

Migrate object handles from int to opaque EntityId values #1841

Description

@hatayama

The Unity 6000.5 compatibility check currently preserves the existing int object-handle contract with a localized obsolete-diagnostic suppression in UnityObjectIdentifier.

Unity 6000.5 does not provide a supported EntityId-to-int conversion, so the long-term fix is to migrate the pause-point and related Go wire contracts to opaque EntityId-compatible values. This will require coordinated protocol and serialization changes.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions