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1 change: 1 addition & 0 deletions .agents/skills/uloop-raycast/SKILL.md
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@ uloop raycast --x 960 --y 540 --layer-mask 1
Returns JSON with:
- `Success`: Whether the command completed
- `Message`: Status message
- `CameraName` / `CameraPath`: The camera that `Camera.main` resolved to and that the ray was cast from, reported on both hit and no-hit responses. When a `No physics hit` result looks wrong, check these first — another camera in the scene carrying the `MainCamera` tag can silently win the `Camera.main` resolution, so the ray may not come from the viewpoint you expect
- `Hit`: Whether physics hit anything
- `HitGameObjectName` / `HitGameObjectPath`: Hit object identity when `Hit` is true
- `HitLayer` / `HitLayerName`: Hit object layer when `Hit` is true
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1 change: 1 addition & 0 deletions .claude/skills/uloop-raycast/SKILL.md
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@ uloop raycast --x 960 --y 540 --layer-mask 1
Returns JSON with:
- `Success`: Whether the command completed
- `Message`: Status message
- `CameraName` / `CameraPath`: The camera that `Camera.main` resolved to and that the ray was cast from, reported on both hit and no-hit responses. When a `No physics hit` result looks wrong, check these first — another camera in the scene carrying the `MainCamera` tag can silently win the `Camera.main` resolution, so the ray may not come from the viewpoint you expect
- `Hit`: Whether physics hit anything
- `HitGameObjectName` / `HitGameObjectPath`: Hit object identity when `Hit` is true
- `HitLayer` / `HitLayerName`: Hit object layer when `Hit` is true
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1 change: 1 addition & 0 deletions Packages/src/Editor/FirstPartyTools/Raycast/Skill/SKILL.md
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@ uloop raycast --x 960 --y 540 --layer-mask 1
Returns JSON with:
- `Success`: Whether the command completed
- `Message`: Status message
- `CameraName` / `CameraPath`: The camera that `Camera.main` resolved to and that the ray was cast from, reported on both hit and no-hit responses. When a `No physics hit` result looks wrong, check these first — another camera in the scene carrying the `MainCamera` tag can silently win the `Camera.main` resolution, so the ray may not come from the viewpoint you expect
- `Hit`: Whether physics hit anything
- `HitGameObjectName` / `HitGameObjectPath`: Hit object identity when `Hit` is true
- `HitLayer` / `HitLayerName`: Hit object layer when `Hit` is true
Expand Down