Repository navigation
Conversation
Already-hit continuous/trace markers stay Status=Hit, so a second await was returning the stale snapshot. Baseline LastHitSequence at wait start and require a later sequence; keep single-shot and empty Mode immediate. Co-authored-by: Cursor <cursoragent@cursor.com>
|
Warning Review limit reached
Next review available in: 31 minutes Enable usage-based reviews in Billing to review now. Otherwise, wait until the next included review is available. How can I continue?After more reviews become available, a review can be triggered using the To avoid repeated limits, reduce automatic review volume by pausing incremental auto-reviews earlier, using label-based review opt-in, excluding WIP or generated PR titles, or requesting reviews manually when the PR is ready. If your team needs uninterrupted high-volume reviews, an organization admin can enable usage-based reviews. How do review limits work?CodeRabbit enforces per-developer PR review limits for each organization. Most developers receive the normal plan review availability. For paid Pro and Pro+ PR reviews, CodeRabbit uses adaptive limits for sustained high-volume activity. When a developer's recent PR review activity reaches the 95th percentile or higher among CodeRabbit users, additional reviews become available more gradually as earlier reviews age out of the rolling window. Please refer docs for additional details. Review details⚙️ Run configurationConfiguration used: Path: .coderabbit.yaml Review profile: CHILL Plan: Pro Plus Run ID: 📒 Files selected for processing (2)
📝 WalkthroughWalkthroughPause-point waiting now tracks ChangesPause-point baseline waiting
Estimated code review effort: 4 (Complex) | ~45 minutes Sequence Diagram(s)sequenceDiagram
participant Runner
participant WaitForPausePoint
participant Unity
participant TimeoutError
Runner->>WaitForPausePoint: start pause-point wait
WaitForPausePoint->>Unity: query marker status
Unity-->>WaitForPausePoint: already-hit continuous marker
WaitForPausePoint->>Unity: poll LastHitSequence
Unity-->>WaitForPausePoint: unchanged or advanced sequence
WaitForPausePoint-->>Runner: hit result or timeout state
Runner->>TimeoutError: build error with baseline state
TimeoutError-->>Runner: baseline-specific hint
Possibly related PRs
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
Skip timeout clear when waiting for a later sequence, leave baseline undecided after a failed arm query, and never baseline enable --await hits that race in before the first status poll. Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
a339f1b
into
feat/pause-point-feedback-r13-integration
Summary
await-pause-pointon an already-hit continuous/trace marker now waits for a laterLastHitSequenceinstead of returning the stale Hit snapshot.continuous/traceonly); emptyMode(older packages) andsingle-shotkeep the historical immediate-Hit success path.PAUSE_POINT_WAIT_TIMEOUTand adds a hint to pass--resume-playor resume Play Mode.User Impact
Agents awaiting a continuous marker a second time no longer mis-diagnose from an old hit. With
--resume-play, resume still runs before polling so a post-resume hit can satisfy the wait.Test plan
scripts/check-go-cli.sh(format / vet / lint / tests / rebuild)pause_point_await_new_hit_test.go(new sequence / timeout+hint / single-shot immediate)