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How should I achieve biped walking behavior for the quadruped? #7

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@srqqq

Hi,
I want to achieve the biped walking behavior of the quadruped as shown in the paper or the video in the repository. The paper states that I only need to set the desired pitch angle to 90° and the desired velocity to 0.2 m/s to achieve biped walking. By modifying the code, I can make the quadruped respond to the desired velocity and small desired pitch angle. However, once the pitch angle is too large, the quadruped becomes unstable. I found the part about biped walking in the code, but this part of the function seems to be incomplete. Could you please update a demo of biped walking, or tell me what else needs to be modified? Thank you!

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