Repository navigation
Conversation
|
No blocking issues found. Reviewed: Correctness of the transform correction (lines 79–81): Retry mechanism: When no ZDO is found ( Ambiguity guard (lines 58–63): If two generators match the prefab hash and Y-height in the sector, the component logs a warning and self-destructs without modifying anything. This prevents a wrong correction from being silently applied. Nit — Nit — no existing-component guard in the Postfix: |
|
Historical cause is now documented in MidnightsFX/Valheim_Star_Levels_Expanded#32. A failed SLS reset bypassed Valheim’s prefab-transform restoration, and later resets persisted displaced interiors. This PR remains a client-side repair for existing displaced saves; it does not prevent the server-side generation failure. The unpatched production mirror also reproduced the entrance failure on Valnet client 02 connected to Valdev. Dedicated-server validation of this PR itself is still incomplete. |
Align recreated frost cave interiors with their saved dungeon transforms so existing caves place players inside the entrance room.
praetorisSeason8v2. Cave (-576, 220, 2176) placed the player outside the entrance room with Endgame 0.7.0 both enabled and removed.dotnet build PraetorisClient.csproj -c Releasepassed with 83 existing warnings and no errors.Fixes #154.