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Fix AudioSwitchHandler leaving audio active when stopped during start #1038
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,5 @@ | ||
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| "client-sdk-android": patch | ||
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| Fix AudioSwitchHandler leaving audio routing active if stop() is called while start() is still setting up the audio switch |
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🔴 Repeated starts leave audio routing active
If
start()runs again during switch construction, both jobs pass thestartHandlercheck and publish separate switches. The second replacesaudioSwitch, sostop()cannot stop the first; audio routing remains active.Learn more
A start job is queued on the handler thread, but the switch reference stays null until construction finishes. If another
start()occurs while construction is already running, start observes null and queues a second job on the same handler. Both jobs pass the handler identity check. The second job replaces the first switch reference; stop only retains and stops the latest switch.Example: Thread A begins constructing switch A. A second
start()queues switch B before A publishes. Both publish and activate. A laterstop()stops B; A stays active.Recommended fix: Track a start generation or pending-start state, and reject jobs that no longer own the current generation. Ensure a running job is stopped if a newer start supersedes it; add a test that pauses construction across a repeated
start().Was this helpful? React with 👍 or 👎 to provide feedback.